Essays and feature articles about games and game culture. Including experimental game reviews and other unconventional freeform writings

The Sims have opened up a world of diversity by destroying the genre

Throughout this last decade, the Sims have become one of the best known social simulation videogames in our gamer imaginary. A game that allows us to create a new world with adorable virtual alter-egos with which to manage a parallel life that doesn't exist. A new life where you choose how and who to be and where the representation of you is increasingly diverse

Continue ReadingThe Sims have opened up a world of diversity by destroying the genre

Kermalla kuorrutettuja konsepteja – näkökulma peliteollisuuden hype-kulttuuriin

Affektiivisuutta pursuileva viestintä ja alati muuttuvat julkaisuajankohdat ovat vuosikymmenen kuluessa normalisoituneet teollisuudenalan kaanonissa. Kuinka tämä näyttäytyy kuluttajan perspektiivistä? Voiko hype olla koskaan kestävä markkinointistrategia kulttuuriteollisuudessa?

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Lovers in a dangerous spacetime – Don’t trap by the beauty; communication and teamwork will ensure you survive in the limited space and time.

Assessing your communication and collaboration skills with (lovely) friends to help Rabbits in deep space here where space is limited to fly and when time is limited to stay.

Continue ReadingLovers in a dangerous spacetime – Don’t trap by the beauty; communication and teamwork will ensure you survive in the limited space and time.

A Dog’s Life? A Review of Playing Classic Dog-Based Games with a 3-Year Old Australian Shepherd

I spent last weekend dog-sitting my brother's Australian Shepherd, Hertta, and offer a review of a few of the games that we played together from the perspective of someone who has spent very little time with dogs.

Continue ReadingA Dog’s Life? A Review of Playing Classic Dog-Based Games with a 3-Year Old Australian Shepherd