Have games changed over the years, or have I? Maybe both.
There are more games than ever to play, yet I struggle to find the good ones to play. Here I …
There are more games than ever to play, yet I struggle to find the good ones to play. Here I …
In an effort to create a consistent environment for discussing #objectives, researchers narrowed games down to ten #imperative #goals that …
Diversity in games requires more than player-customizable avatars. The extensive game analysis outlines five strategies for creating more inclusive characters …
Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design.
In the future ‘KAHOOT!’ and other tools can make the learning process of students easier.
The use of self-determination theory in fostering motivation via game-based learning
In this research highlight, we summarize how the authors of the study "A Visual Analytics Approach for Understanding Reasons behind …
Larp can be an emotionally and physically taxing hobby. In her article ”Post-Play Activities for Larp: Methods and Challenges”, Maury …
Success in the field of games for health is a complex issue.
The open world sets crucial limitations on Mad Max
Moral gameplay design benefits from extensive background research, external playtesting and iterative design.
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the …
In order to play a game your body needs to adapt to the game’s interface. What about those bodies that …
Pushing the envelope of gamification just a little bit more.
tl;dr: Culture defines the Flow experience.
To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.
The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.
Some escape rooms are experimenting with ways of bringing new genres into the scene In their article titled ’Escape Rooms and …
Ways of telling stories can be highlighted through comparing narrative tools in videogames and literature.
The depiction of bureaucracy in Papers, Please reflects the ideas of Max Weber. Glory to Arstotzka!