A Second Look at Flow Theory in Games.
tl;dr: Culture defines the Flow experience.
tl;dr: Culture defines the Flow experience.
To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.
The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.
Some escape rooms are experimenting with ways of bringing new genres into the scene In their article titled ’Escape Rooms and …
Ways of telling stories can be highlighted through comparing narrative tools in videogames and literature.
The depiction of bureaucracy in Papers, Please reflects the ideas of Max Weber. Glory to Arstotzka!
Paragon or Renegade? When designing a game with complex moral themes, shades of grey trump black and white
The soundtrack of Metal Gear Rising: Revengeance is much more than just palatable background noise.
Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.
How to make journalism more engaging by applying approaches from serious game design?
Nostalgia can rise from the most mundane things and drive players to explore.
Escape rooms combine digital and non-digital game ideas.
Games offer a good medium for critical reflection of social inequality.
Ideas, computers, friends, pizza and 48 hours to jam into one game #Game Design
How are games related to things such as art, philosophy, maxims and Kant’s Categorical Imperative?
How Resident Evil conveys horror through the rhetoric of corruption.#survivalhorror #residentevil
Game Design can be a process of dialogue, take into account underrepresented groups and deal with taboos. #TaboosInGames #UnderrepresentedGamers #GameDesignAsDialogue
Pelinkehittäjät käyttävät erilaisia rajoitteita suunnittelun lähtökohtana niin pelijameissa kuin kaupallisissa tuotannoissakin. Photo: Mikko Karsisto Pelinkehityksen kaltaiset luovat prosessit toimivat aina rajoitteiden puitteissa: …
Research on unsettling or scary #game experiences in #non-horror games to give #design ideas for subtle #horror and dread in …
Prax approaches ownership of the mods from multiple PoVs to propose a new model for Co-Creative Game Design. #add-ons #mods …