Tag: Game Design
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“I never asked for this”: Reinforcing social-emotional skills through video game interactions
Social interaction between player and non-player characters can be useful for developing social-emotional skills.
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An invitation to Senet: an “over four thousand years late” review
Imagine playing a boardgame where no one knows the rules for sure. Imagine playing a boardgame in ancient Egypt. I invite you to get to know Senet, and if you already do, I invite you to think about it without judging it with modern eyes.
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Ambience and scenery: a moment in Monument Valley
Beautiful design and amazing ambient come together in Monument Valley, creating a mobilegame experience that will stay with you for a long while.
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Replaying a game is not without its reasons
Why does one replay a game? In this thinkpiece I go over reasons why I do and don’t replay games.
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Minigames – A Waste of Time or a Delightful Diversion?
Not all minigames are created equal, as they should not only be fun to play but also encourage the player to participate.
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Life Is Strange: True Colors – Are There Colors We Haven’t Already Seen?
Life Is Strange shows its true colors when it comes to game design but along with a bigger price tag, it is met with bigger expectations.
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Watching Full Motion Video While Playing – FMV Games and Their Design Patterns
What Game design patterns are behind the FMV games that were popular during the nineties and are again gaining popularity? Therrien, Poremba, and Ray explore these design patterns through a large amount of FMV games.
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Different types of challenges in games.
How can games challenge us? Here I discuss three different types of challenges: Problem solving, mechanical actions, and social interaction.
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Have games changed over the years, or have I? Maybe both.
There are more games than ever to play, yet I struggle to find the good ones to play. Here I explore some of the reasons why.
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What we do in games – Ten imperative goals
In an effort to create a consistent environment for discussing #objectives, researchers narrowed games down to ten #imperative #goals that could be used to describe any #game.
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It’s More Than Skin-Deep: Creating Diversity in Digital and Non-Digital Games
Diversity in games requires more than player-customizable avatars. The extensive game analysis outlines five strategies for creating more inclusive characters in games.
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Music Matters When It Comes to Flow
Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design.
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‘KAHOOT!’ and Gamification as Part of Better Learning Experience
In the future ‘KAHOOT!’ and other tools can make the learning process of students easier.
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Self-determination theory in game-based learning
The use of self-determination theory in fostering motivation via game-based learning
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Snowballing and Comebacks in MOBA games: Visual Analytics for Developers
In this research highlight, we summarize how the authors of the study “A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games” created a tool for developers to detect the occurrence of these phenomena in their games.
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Post-Play Activities as Part of Larp Design
Larp can be an emotionally and physically taxing hobby. In her article ”Post-Play Activities for Larp: Methods and Challenges”, Maury E. Brown discusses various forms of post-play activities for larp to help cope with in-game experiences and transitioning back to off-game.
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Games for health is a challenging area for designers
Success in the field of games for health is a complex issue.
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Mad Max and the Open World
The open world sets crucial limitations on Mad Max
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Moral game design of “This War of Mine”
Moral gameplay design benefits from extensive background research, external playtesting and iterative design.
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The Popular Memory of Trench Warfare of WWI Is Often not Engaged in Video Games
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the Trenches: World War I, Collective Memory and Videogames”, Adam Chapman examines the depiction World War 1 (WWI) in video games in relation to popular memory and mental images about the war. Chapman states even…