Category: Game Research Highlights
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“theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction
““theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction” discusses gender and transgender identities in video game fanfiction.
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Snowballing and Comebacks in MOBA games: Visual Analytics for Developers
In this research highlight, we summarize how the authors of the study “A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games” created a tool for developers to detect the occurrence of these phenomena in their games.
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Drunk VR Gaming – Should you do it?
The research article ‘Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness’ by Iskenderova et al. discusses the effects drinking might have on the level of cybersickness caused by VR gaming.
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PLEX/CIVIC – Työkalu kaupunkipelien suunnitteluun ja arviointiin
Suunniteltaessa pelejä yhteiskunnallisiin tarpeisiin ongelmana on usein, että pelisuunnittelijat ja pelien tilaajat eivät puhu yhteistä kieltä. PLEX/CIVIC-malli tarjoaa tähän työkaluja.
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Portrayal of Religious Authority in Dishonored: Questioning Legitimacy
This article provides an exploration of the portrayal, questioning, and challenge of religious authority in the Dishonored series. Rautalahti examines the game in comparison to Weber’s three ideals of authority.
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Should Internet Gaming Disorder be perceived differently under the scope of eSports?
Nielsen and Karhulahti scrutinize how the nine features of internet gaming disorder by the APA should be interpreted differently under the scope of eSports.
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Moral Judgements in Play: Lessons for Design and Analysis
The study examines how players’ morality operating on an intuitive level affects and is affected by gameplay. The study looks at in-game choices corresponding to two tiers of moral judgement making.
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“How Do Those Danish Bastards Sleep at Night?”*: Fan Labor and the Power of Cuteness
Joyce Goggins explores the cute world of LEGO and analyzes LEGO’s marketing tactics, namely the use of fan labor in creating The LEGO Movie.
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Voiko pelillistäminen lisätä osallistumista kaupunkisuunnitteluun?
E-osallistuminen on nähty mahdollisuutena saada kansalaiset osallistumaan mm. kaupunkisuunnitteluun, mutta voiko pellillistäminen tuoda uusia osallistujia ja motivoida käyttäjiä hankkeen aikana?
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Post-Play Activities as Part of Larp Design
Larp can be an emotionally and physically taxing hobby. In her article ”Post-Play Activities for Larp: Methods and Challenges”, Maury E. Brown discusses various forms of post-play activities for larp to help cope with in-game experiences and transitioning back to off-game.
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Does Using a Mini-Map Hinder You From Learning Your Surroundings?
Does using a mini-map hinder you from learning your surroundings? This game research summary explains the differences between verbal instructions and mini-map use for spatial learning.
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The Ethics of Choice: Morality and In-Game Limitations
Tony Rosqvist’s Scale of Morality is a method for exploration of Morality and Ethics in Video Games. It can be used to determine if a player’s ethics align with deontology, consequentialism, or a blending which gives Rule Consequentialism.
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Games for health is a challenging area for designers
Success in the field of games for health is a complex issue.
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Performing Masculine Identities in Call of Duty: Black Ops
Wargames offer a platform for teenage boys to perform masculinity
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Estrangement in Digital Games – Killing for Entertainment and Cognitive Dissonance in Spec Ops: The Line
As in literature and film, estrangement in games reinvigorates perception and returns a forgotten essence of things
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When a Role-Playing Game Looks at Itself
In the best tradition of brecht, a RPG can comment itself. In his paper ”The Self-Reflexive Tabletop Role-Playing Game”, Evan Torner studies three different tabletop role-playing games and the ways they reflect upon themselves as games, highlighting the mechanisms of a role-playing game through the mechanisms of play. Self-reflexivity is the quality of an artwork…
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Moral game design of “This War of Mine”
Moral gameplay design benefits from extensive background research, external playtesting and iterative design.
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To Cheat or Not To Cheat, That is The Question (Or Is It?)
Is there a relationship between playing video games and cheating in studies?
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Group Sex – Game or Play?
Despite the explicit rules and limits, group sex is closer to play than a game.
