Topical game research articles picked up and referenced by PlayLab! writers.

AutoGym – How to Maintain Situational Awareness During Autonomous Driving?

Driving a car is arguably not the healthiest form of transportation. Very restricted space for movement and a suboptimal sitting posture can, especially in long-distance commuters and professional drivers, lead to physical and mental suffering, such as physical fatigue. With the development of autonomous cars, which relieve drivers from the driving task and offer a much wider range of movements and incar interactions, new possibilities of physical exercises have emerged. To explore how to implement physical exercises into the car context, Sven Krome, Jussi Holopainen and Stefan Greuter developed an in-car fitness program AutoGym, which translates the traffic into an exertion game.

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Wolfenstein “The New Order”: Music as Inter-World Identity and Powerful Weapon

What if #Germany had won the second world war? The video game #Wolfenstein : The New Order has been trying to give an answer to this seemingly hypothetical scenario (Domíniguez 2017:71f). By combining #fantasy, real-world history, and the players historical knowledge, and through the element of music, the game is reinterpreting history and the present.

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The controversies in high-performance play: the case studies of Nintendo and Valve Corporation

In the contemporary professional gaming scene, there are often issues between high-performance players and game institutions/platforms. Witkowski used two case studies to unfold the complexities of the networked career in the high-performance gaming community and the controversies that persist.

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Snowballing and Comebacks in MOBA games: Visual Analytics for Developers

In this research highlight, we summarize how the authors of the study "A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games" created a tool for developers to detect the occurrence of these phenomena in their games.

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Read more about the article Voiko pelillistäminen lisätä osallistumista kaupunkisuunnitteluun?
Aluksia Aurajoessa © Turun kaupunki - Olli Sulin

Voiko pelillistäminen lisätä osallistumista kaupunkisuunnitteluun?

E-osallistuminen on nähty mahdollisuutena saada kansalaiset osallistumaan mm. kaupunkisuunnitteluun, mutta voiko pellillistäminen tuoda uusia osallistujia ja motivoida käyttäjiä hankkeen aikana?

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Read more about the article Post-Play Activities as Part of Larp Design
Leaving behind a larp character can be difficult.

Post-Play Activities as Part of Larp Design

Larp can be an emotionally and physically taxing hobby. In her article ”Post-Play Activities for Larp: Methods and Challenges”, Maury E. Brown discusses various forms of post-play activities for larp to help cope with in-game experiences and transitioning back to off-game.

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