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Oma esittely

https://www.linkedin.com/in/markoteras

Työtehtävät

Postdoctoral researcher in Academy of Finland funded research project entitled, 'Speculative social science fiction of digitalization in higher education: Towards a humanized digital future'.

Osaamisalueiden kuvaus

digitalization, datafication, learning analytics, EdTech, human-computer interaction, critical theory

Tieteenalat

Education, Information systems (Human-computer interaction), Social Sciences, Philosophy

Merkittävimmät julkaisut

Peer-revied publications

Suoranta, J., Teräs, M., & Teräs, H. (2022). Rise of a ‘Managerial Demiurge’: Critical Analysis of the Digitalization of Education. Forthcoming in Abdi, Ali & Misiaszek, Greg (Eds.). Palgrave International Handbook on Critical Theories of Education. London: Palgrave.

Teräs, H., Teräs, M., & Suoranta, J. (2022). The life and times of university teachers in the era of digitalization: A tragedy. Learning, Media and Technology. DOI: 10.1080/17439884.2022.2048393

Suoranta, J., Teräs, M., Teräs, H., Jandrić, P., Ledger, S., Macgilchrist, F., & Prinsloo, P. (2021). Speculative Social Science Fiction of Digitalization in Higher Education: From What Is to What Could Be. Postdigital Science and Education. https://doi.org/10.1007/s42438-021-00260-6

Teräs, M., Suoranta, J., Teräs, H., Curcher, M. (2020). Post-Covid-19, Eğitim ve Eğitim Teknolojisindeki “Çözümcülük”: Satıcı Piyasası (M. Demirkan, Trans.). Sosyoloji Notları, 4(2), 47-67. https://dergipark.org.tr/en/pub/sosnot/issue/59194/844724 

Teräs, M., Suoranta, J., Teräs, H. & Curcher, M. (2020). Post-Covid-19 Education and Education Technology ‘Solutionism’: a Seller’s Market. Postdigit Sci Educ. https://doi.org/10.1007/s42438-020-00164-x

Teräs, M., Teräs, H., Arinto, P., Brunton, J., Daryono D. & Subramaniam T. (2020). Covid-19 And The Push To Online Learning: Reflections From 5 Countries. Digital Culture & Education. https://www.digitalcultureandeducation.com/reflections-on-covid19/reflections-from-5-countries 

Lossec, N., Millar, N., Curcher, M., & Teräs, M. (2020). The EdTech Trojan Horse: A Critical Narrative of the Emergency Pivot to Online Learning. Digital Culture & Education. https://www.digitalcultureandeducation.com/reflections-on-covid19/the-edtech-trojan-horse-a-critical-narrative-of-the-emergency-pivot-to-online-learning

Teräs, H. & Teräs, M. (2019). Student-centered learning analytics development in higher education: initial observations from needs analysis. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 488-492). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/210419/.

Reiners, T., Wood, L.C., Teräs, M., Teräs, H., Gregory, S., Chang, V., Steurer, M., McDonald T., & Fardinpour, A. (2017). Self-guided Exploration of Virtual Learning Spaces. In S. Gregory, & D. Wood (Eds.), Authentic virtual world education: Facilitating cultural engagement and creativity. Springer Nature.

Teras, M. Reiners, T., Coldham, G., & Wood L. C. (2016). nDiVE: Gamified Virtual Reality Environment for Logistics and Supply Chain Management Training. In ACM CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. San Jose, CA, USA, 7–12 May 2016.

Gregory, S., Reiners, T., Wood., L. C., Teras, H., Teras, M., & Henderson, M. (2015). Gamification and digital games-based learning in the classroom. In M. Henderson & G. Romeo (Eds.), Teaching and Digital Technologies: Big Issues and Critical Questions. Cambridge, England: Cambridge University Press.

Teras, M., & Raghunathan, S. (2015). Big Data Visualisation in Immersive Virtual Environments: Embodied Phenomenological Perspective to Interaction. ICTACT Journal on Soft Computing: Special Issue on Soft Computing Models for Big Data, 5(4).

Teras, M., Teras, H., & Reiners, T. (2015). The Lived Experience of an Authentic Context in Virtual Environments: First Steps of a Descriptive Phenomenological Analysis in a Safety Training Setting. ACIS 2015, The 26th Australasian Conference on Information Systems, Adelaide, South Australia, 1–4 December 2015.

Lugmayr, A., & Teras, M. (2015). Immersive Interactive Technologies in Digital Humanities: Outlook & Trends. ACM Multimedia Conference 2015. Brisbane, Queensland, Australia, 26–30 October 2015. 

Teräs, H., Teräs, M., & Viteli, J. (2015). Authentic context as a foundation for gamification and game-based learning. In T. Reiners, B.R. von Konsky, D. Gibson, V. Chang, L. Irving, & K. Clarke (Eds.), Globally connected, digitally enabled. Proceedings Ascilite 2015, Perth, Western Australia (pp. CP:219-CP:224). 

Thomas, L., Herbert, J., & Teras, M. (2014). A sense of belonging to enhance participation, success and retention in online programs. The International Journal of the First Year in Higher Education, 5(2), 69‐80. doi:10.5204/intjfyhe.v5i2.233

Teräs, H., Leppisaari, I., Teräs, M., & Herrington, J. (2014). Learning cultures and multiculturalism: Authentic elearning designs. In T. Issa, P. Isaias & P. Kommers (Eds.) Multicultural Awareness and Technology in Higher Education: Global Perspectives (pp. 197-217). IGI-Global. 

Teräs, H., Teräs, M., & Reiners, T. (2014). Giving virtual world learning a pedagogical boost with a gamified authentic learning design. In Proceedings of World Conference on Educational Media and Technology 2014 (pp. 1688-1693). Association for the Advancement of Computing in Education (AACE). 

Reiners, T., Teräs, H., Chang, V., Wood, L. C., Gregory, S., Gibson, D., Petter , N., & Teräs, M. (2014). Authentic, immersive, and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation. In Transformative, innovative and engaging. Proceedings of the 23rd Annual Teaching Learning Forum, 30-31 January 2014. Perth: The University of Western Australia.

Teräs, H., & Teräs, M. (2012). Developing Future Faculty Through Learning for Innovation. In M. Zairi, M. Alshawi & S. Anwar (Eds.), International Journal of Excellence in e-Solutions for Management, 4(12). http://journals.hbmeu.ae/Pages/Articles.aspx?AID=253&IID=587

Teräs, H., Leppisaari, I., Teräs, M., & Herrington, J. (2012). Facilitating the Development of Multicultural Learning Communities Through Authentic e-Learning. In Kommers, P., Issa, T. & Isaias, P. (Eds.), Proceedings of IADIS International Conference on International Higher Education (IHE 2012) (pp. 29-36). (Outstanding paper award)

Conference articles 

Teräs, M., Silvola, A., Teräs, H., Hartikainen, S., Aksovaara, S., Hietaniemi, R. & Muukkonen, H. (2020). Learning analytics for students: synthesis of two user needs studies in Finnish higher education. In Proceedings of EdMedia + Innovate Learning (pp. 455-463). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/217337/.

Teräs, M., Silvola, A., Teräs, H., Hartikainen, S., Aksovaara, S., Hietaniemi, R. & Muukkonen, H. (2020). Learning analytics for students: synthesis of two user needs studies in Finnish higher education. In Proceedings of EdMedia + Innovate Learning (pp. 455-463). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved August 29, 2020 from https://www.learntechlib.org/primary/p/217337/.

Teräs, H. & Teräs, M. (2019). Student-centered learning analytics development in higher education: initial observations from needs analysis. In J. Theo Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 488-492). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved November 26, 2019 from https://www.learntechlib.org/primary/p/210419/.

Teras, M. Reiners, T., Coldham, G., & Wood L. C. (2016). nDiVE: Gamified Virtual Reality Environment for Logistics and Supply Chain Management Training. In ACM CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. San Jose, CA, USA, 7–12 May 2016.

Teräs, H., Teräs, M., & Viteli, J. (2015). Authentic context as a foundation for gamification and game-based learning. In T. Reiners, B.R. von Konsky, D. Gibson, V. Chang, L. Irving, & K. Clarke (Eds.), Globally connected, digitally enabled. Proceedings Ascilite 2015, Perth, Western Australia (pp. CP:219-CP:224).

Lugmayr, A., & Teras, M. (2015). Immersive Interactive Technologies in Digital Humanities: Outlook & Trends. ACM Multimedia Conference 2015. Brisbane, Queensland, Australia, 26–30 October 2015.