Read more about the article Inconsistency Is the Bane of Escape Rooms
Quest escape room, Egypt pharaoh tomb with people. Man with flashlight and woman with map searching exit from dark treasury with sarcophagus, gold coins, gems and artifacts Cartoon vector illustration

Inconsistency Is the Bane of Escape Rooms

Padlocks and digital clocks in escape room supposedly set in 19th-century witch's hut? So-called escape room logic is banal and plagues many escape room companies, but there are other ways of room design.

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From Space to place: Creating Meaningful Environments in Video Games

One of Red Dead Redemption 2’s greatest achievements is the dynamic, “lived in” feel of its environment. Research highlight from Westerside and Holopainen’s article breaks down how these affective spaces are created and how they carry the narrative throughout the game. #rdr2

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