“theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction
"“theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction" discusses gender and transgender identities in video game fanfiction.
"“theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction" discusses gender and transgender identities in video game fanfiction.
In this research highlight, we summarize how the authors of the study "A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games" created a tool for developers to detect the occurrence of these phenomena in their games.
The research article 'Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness' by Iskenderova et al. discusses the effects drinking might have on the level of cybersickness caused by VR gaming.
Suunniteltaessa pelejä yhteiskunnallisiin tarpeisiin ongelmana on usein, että pelisuunnittelijat ja pelien tilaajat eivät puhu yhteistä kieltä. PLEX/CIVIC-malli tarjoaa tähän työkaluja.
This article provides an exploration of the portrayal, questioning, and challenge of religious authority in the Dishonored series. Rautalahti examines the game in comparison to Weber's three ideals of authority.
Nielsen and Karhulahti scrutinize how the nine features of internet gaming disorder by the APA should be interpreted differently under the scope of eSports.
The study examines how players' morality operating on an intuitive level affects and is affected by gameplay. The study looks at in-game choices corresponding to two tiers of moral judgement making.
Joyce Goggins explores the cute world of LEGO and analyzes LEGO's marketing tactics, namely the use of fan labor in creating The LEGO Movie.
E-osallistuminen on nähty mahdollisuutena saada kansalaiset osallistumaan mm. kaupunkisuunnitteluun, mutta voiko pellillistäminen tuoda uusia osallistujia ja motivoida käyttäjiä hankkeen aikana?
Does using a mini-map hinder you from learning your surroundings? This game research summary explains the differences between verbal instructions and mini-map use for spatial learning.
Tony Rosqvist’s Scale of Morality is a method for exploration of Morality and Ethics in Video Games. It can be used to determine if a player’s ethics align with deontology, consequentialism, or a blending which gives Rule Consequentialism.
Wargames offer a platform for teenage boys to perform masculinity
In the best tradition of brecht, a RPG can comment itself. In his paper ”The Self-Reflexive Tabletop Role-Playing Game”, Evan Torner studies three different tabletop role-playing games and the ways…
Despite the explicit rules and limits, group sex is closer to play than a game.
Interactivity between streamer and the audience separates Twitch.tv from other streaming websites
Puuttuvien negatiivisten tekijöiden suhde pelinautintoon - Tunteet, niiden näyttäminen ja vuorovaikutuksen jännitteet pelitilanteissa. The Joys Of Absence - Emotion, Emotion Display, and Interaction Tension in Video Game Play. Sebastian Detering. Vain harvat…
Peliteollisuudelle ei ole yhtä globaalia syntytarinaa, alueet eroavat toisistaan.
Demoskene oli merkittävässä roolissa Pohjoismaisen peliteollisuuden synnyssä
Presenting game history: the four archetypes of digital game histories.
Tarkastelussa tutkimus videopelien pelattavan pelihahmon rodun ja kehollisen samaistumisen vaikutuksista aggressioon pelinjälkeisissä tunteissa ja kognitioissa sekä pelinaikaisessa käyttäytymisessä.