What we do in games – Ten imperative goals
In an effort to create a consistent environment for discussing #objectives, researchers narrowed games down to ten #imperative #goals that …
In an effort to create a consistent environment for discussing #objectives, researchers narrowed games down to ten #imperative #goals that …
In this article, the authors explore different kinds of bad behaviour in CS:GO esports, from throwing to bug exploitation, and …
A study that investigates the villain of "Portal" by Valve, GLaDoS through a psychoanalytical lens. Does the monstrous mother’s behaviour originate …
Kristian Redhead Ahm challenges existing literature on the motivations of playing old games, also known as retrogaming. He finds out …
We face an enormous danger in climate change, are video games the way to survive?
Jo investigates the early stages of South Korea’s gaming industry. He argues that pirated games and consoles functioned as South …
Viewer engagement is guided by how, and what about, the streamer communicates.
Diversity in games requires more than player-customizable avatars. The extensive game analysis outlines five strategies for creating more inclusive characters …
One of Red Dead Redemption 2’s greatest achievements is the dynamic, “lived in” feel of its environment. Research highlight from …
A new study peers into what players of Alien Isolation think about its AI. Are you a simulationist or an …
Mass Effect trilogy gives us a perspective of a possible future where the disabilities haven't been written off but are …
A study on speedrunning a zombie game, Left 4 Dead, counters the view of the practice as only game-breaking to …
Soda machines in video games contain purposes of consumerism, aesthetic, ludic, and narrative, to enhance players' presence. Furthermore, they fortify …
Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design.
An article by Dale Leorke, a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at Tampere University, …
Research suggests that gaming can be used as an effective tool to reduce bias.
Could educational escape rooms be the new hip pedagocical thing?
How are streaming, viewing, playing and spending money on esports connected?
In the future ‘KAHOOT!’ and other tools can make the learning process of students easier.
The number of academic researches about esports has been increasing since the year 2002.