Music Matters When It Comes to Flow
Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design.
Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design.
An article by Dale Leorke, a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at Tampere University, Finland, discussing the motivations people have to play board games alone as opposed to enjoying them with friends.
Research suggests that gaming can be used as an effective tool to reduce bias.
Could educational escape rooms be the new hip pedagocical thing?
How are streaming, viewing, playing and spending money on esports connected?
In the future ‘KAHOOT!’ and other tools can make the learning process of students easier.
The number of academic researches about esports has been increasing since the year 2002.
The Stanley Parable highlights the inherent restrictiveness of narrative-based videogames.
An article about Twitch streaming and how it is affecting the performance of the streamer. The researcher gathers data from both APIs and interprets the results, leading to surprising discoveries!
Research suggests online gaming communities don’t feel too keenly for all-female esports teams.
The use of self-determination theory in fostering motivation via game-based learning
Nowadays, games are considered, among other things, a mean of finding new friends or even a partner. In addition, games can also create environments where one can get easily misunderstood…
Melissa Kagen argues that Firewatch shines a light on the issues of toxic masculinity in gaming and lets the player perform a more nuanced form of masculinity.
The fight to maintain player interest: A new model for predicting and combating churn in social f2p games.
Driving a car is arguably not the healthiest form of transportation. Very restricted space for movement and a suboptimal sitting posture can, especially in long-distance commuters and professional drivers, lead to physical and mental suffering, such as physical fatigue. With the development of autonomous cars, which relieve drivers from the driving task and offer a much wider range of movements and incar interactions, new possibilities of physical exercises have emerged. To explore how to implement physical exercises into the car context, Sven Krome, Jussi Holopainen and Stefan Greuter developed an in-car fitness program AutoGym, which translates the traffic into an exertion game.
In his essay “Engineering Queerness in the Game Development Pipeline”, Eric Freedman discusses the queering of game engines and the game industry.
A group of researchers take Let's Play videos under their scrutiny and see whether they can be as immersive as actually playing the game.
Michailidis et al. consider in this study that flow and immersion have the same meaning, until and unless evidence is presented to differentiate the two from each other.
"“theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction" discusses gender and transgender identities in video game fanfiction.
In this research highlight, we summarize how the authors of the study "A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games" created a tool for developers to detect the occurrence of these phenomena in their games.