Tag: game research
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Music Matters When It Comes to Flow
Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design.
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Solo board gaming: An analysis of player motivations
An article by Dale Leorke, a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at Tampere University, Finland, discussing the motivations people have to play board games alone as opposed to enjoying them with friends.
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How gaming could reduce bias and connect us
Research suggests that gaming can be used as an effective tool to reduce bias.
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Key to knowledge? How escape rooms can be utilized in pedagogy
Could educational escape rooms be the new hip pedagocical thing?
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Reasons Behind Giving Money to Streamers
How are streaming, viewing, playing and spending money on esports connected?
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‘KAHOOT!’ and Gamification as Part of Better Learning Experience
In the future ‘KAHOOT!’ and other tools can make the learning process of students easier.
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Academic Research About Esports Is Breaking the Borders Between Fields of Study
The number of academic researches about esports has been increasing since the year 2002.
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How The Stanley Parable questions freedom in interactive narratives
The Stanley Parable highlights the inherent restrictiveness of narrative-based videogames.
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Does Streaming Esports Affect Players’ Behavior and Performance?
An article about Twitch streaming and how it is affecting the performance of the streamer. The researcher gathers data from both APIs and interprets the results, leading to surprising discoveries!
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Merit above all else: Reception of all-female esports teams
Research suggests online gaming communities don’t feel too keenly for all-female esports teams.
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Self-determination theory in game-based learning
The use of self-determination theory in fostering motivation via game-based learning
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Video games for the purpose of playing or rather for the purpose of getting acquainted at this time?
Nowadays, games are considered, among other things, a mean of finding new friends or even a partner. In addition, games can also create environments where one can get easily misunderstood by other players and face psychological problems on the basis of that. For researchers, it is important to find out which aspects lead to players`…
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Breaking the Tropes – Masculinity in Firewatch
Melissa Kagen argues that Firewatch shines a light on the issues of toxic masculinity in gaming and lets the player perform a more nuanced form of masculinity.
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Churn prediction in mobile free to play games
The fight to maintain player interest: A new model for predicting and combating churn in social f2p games.
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AutoGym – How to Maintain Situational Awareness During Autonomous Driving?
Driving a car is arguably not the healthiest form of transportation. Very restricted space for movement and a suboptimal sitting posture can, especially in long-distance commuters and professional drivers, lead to physical and mental suffering, such as physical fatigue. With the development of autonomous cars, which relieve drivers from the driving task and offer a…
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Queering Game Development: How Do You Make What You Want on a Premade Engine?
In his essay “Engineering Queerness in the Game Development Pipeline”, Eric Freedman discusses the queering of game engines and the game industry.
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Glued to the Screen – How Immersive are Let’s Play Videos?
A group of researchers take Let’s Play videos under their scrutiny and see whether they can be as immersive as actually playing the game.
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Are Flow and Immersion the Same Thing?
Michailidis et al. consider in this study that flow and immersion have the same meaning, until and unless evidence is presented to differentiate the two from each other.
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“theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction
““theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction” discusses gender and transgender identities in video game fanfiction.
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Snowballing and Comebacks in MOBA games: Visual Analytics for Developers
In this research highlight, we summarize how the authors of the study “A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games” created a tool for developers to detect the occurrence of these phenomena in their games.