Tag: eSports
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Worlds in a Finnish Theater: League Finals, Community, and Döner Kebab
I travelled to Helsinki to watch League finals in a cinema, and it was worth it. #leagueoflegends #esports #community #worldfinals
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Elisa Masters Espoo 2023 was a Blast! – A devoted FURIA fan’s perspective
I went to see my favourite team play live in the final of the recent CS2 event hosted in Finland.
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Pokémon Unite: A surprisingly friendly MOBA experience!
Pokémon Unite is a MOBA (multiplayer online battle arena) game that is based on quick and intense 5 vs 5 matches. Do the Pocketmonsters stand a change in the competitive genre of MOBA’s?
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Chess, an esport?
Move over Fortnite – Chess is coming to the esport stage and is here to stay.
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Esports gambling – Rooting for the home team?
How does the esports gambling market differ from traditional sports markets and how do people behave on the market?
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Constructing player identity in Counter-Strike.
Stöhl and Rusk use ethnographic methods to see what tools are being used for identity construction when playing, and what these identities are.
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Manners maketh player – How bad player behaviour is perceived in CS:GO esports.
In this article, the authors explore different kinds of bad behaviour in CS:GO esports, from throwing to bug exploitation, and how they are perceived by the spectators.
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The fall of HGC and the rise of Heroes of the Storm amateur league
Heroes of the Storm is one of the most well-known MOBAs. Though the professional scene was getting bigger each year since 2015, Blizzard decided to cancel HGC at the end of 2018, to the surprise of fans and pros. However, this was not the end.
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How the COVID-19 pandemic has affected the CS:GO Esports experience?
The COVID-19 pandemic has had a massive impact on the world, and Esports is no different. In this text, I will explore some changes that the CS:GO scene has experienced during the pandemic. #csgo #esports #pandemic #covid19
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Reasons Behind Giving Money to Streamers
How are streaming, viewing, playing and spending money on esports connected?
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Academic Research About Esports Is Breaking the Borders Between Fields of Study
The number of academic researches about esports has been increasing since the year 2002.
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Does Streaming Esports Affect Players’ Behavior and Performance?
An article about Twitch streaming and how it is affecting the performance of the streamer. The researcher gathers data from both APIs and interprets the results, leading to surprising discoveries!
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Merit above all else: Reception of all-female esports teams
Research suggests online gaming communities don’t feel too keenly for all-female esports teams.
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How ENCE rose to prominence and is this the team’s end?
ENCE is the most successful Finnish CS:GO team ever. How did ENCE reach its peak? Is the team coming to an end?
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How Capable Is Our Society of Hosting eSports Events?
eSports events are increasingly popular. However, are the current existing venues in our society capable of hosting them? Jenny et al. investigate this problem and suggest that adaptation is needed.
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The controversies in high-performance play: the case studies of Nintendo and Valve Corporation
In the contemporary professional gaming scene, there are often issues between high-performance players and game institutions/platforms. Witkowski used two case studies to unfold the complexities of the networked career in the high-performance gaming community and the controversies that persist.
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Should Internet Gaming Disorder be perceived differently under the scope of eSports?
Nielsen and Karhulahti scrutinize how the nine features of internet gaming disorder by the APA should be interpreted differently under the scope of eSports.
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eSports tournament report: League of Legends Worlds 2018
What is League of Legends Worlds and why this year was full of surprises.
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Fortnite Fall Skirmish pioneers the new eSports
Unlike other conventional eSports tournaments by Blizzard and Riot Games, Epic Games has some remarkably distinct event style in Fortnite Fall Skirmish, which people would not expect from a $10,000,000 prized tournament.
