Value capture in gamification can help deal with addiction
In this article, Michael Ridge chooses gamification as the subject of analysis to develop one of the cases in which his recognized problem, Value Capture, can be useful in the long term
In this article, Michael Ridge chooses gamification as the subject of analysis to develop one of the cases in which his recognized problem, Value Capture, can be useful in the long term
HabitNow is a good beginner tool for keeping up with good habits, but its free version only gets you so far.
Reddit discussion about achievement hunting can reveal the player’s feelings towards the game and the meta-game system surrounding it.
A survey of businesses illuminates reasons for their declined use of gamification.
Pushing the envelope of gamification just a little bit more.
Take a peek at the popular phenomenon of gamification from a cultural perspective and map the relationship between games, society and cultural dynamics.
Through observing the long-term analogies between games and societies and the role performed by mimicry, Cassone's article provides an alternate view of the relationship between games, society, and gamification through the views of Roger Caillois.
How to make journalism more engaging by applying approaches from serious game design?