Tag: game research
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Positive Impacts of Game Jams: Finding Hope By Making Games
Game jams are a fun way to develop games as a hobby, but maybe there could be serious positive impacts of these game creation events.
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Choose Wisely – Enhancing Career Prospects Through Games
Your choice of game can help develop soft skills related for your future profession.
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Hard to define genre
We should (re)think about video game labels, and there is research to show us why.
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Forgotten in the Shadows: Exploring the Ambiguity of Unexceptional Consoles
A study about unexceptional consoles, forgotten in the shadows of the more popular platforms.
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Exploring On Their Own – The Value of Implicit Video Game Tutorials
Giving players freedom to roam can be more beneficial than holding their hand too much.
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Socializing, exploring or perhaps challenging oneself – different motivations of play.
Eleven motivations of play were found in this research, some more obvious than others.
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“I never asked for this”: Reinforcing social-emotional skills through video game interactions
Social interaction between player and non-player characters can be useful for developing social-emotional skills.
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Who gets to decide? – Representation and inclusion in Overwatch community
When two Overwatch characters were revealed to be LGBTQ, discussions flared in the community. Tanja Välisalo and Maria Ruotsalainen ask: Who has the right to have a say in what kind of representation is included in a game?
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Underrepresented group – A content analysis of child characters in video games
How do video games portray children? Reay analyses a collection of 506 popular titles from the year 2009 to 2019 through an content analysis to find out representation.
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Backseat Gaming: An Alternate Way into The Gaming Community
In their research article, Neta Yodovich and Jinju Kim explore how women can access the male-dominant Gaming Community through Backseat Gaming with a lower chance of being criticized.
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Finding structure and connections through Animal Crossing: Horizons – how games can help us cope with crises
This is an overview of a study on how Nintendo’s Animal Crossing: New Leaf has helped players cope with the isolation of COVID-19 lockdowns in early 2020. The study centers around the routines and player identities that arise from the game.
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Archaeological Approach to Catastrophe and Mass Migration in No Man’s Sky
An archaeologist used real-life methods to study an abandoned community of player settlements in No Man’s Sky.
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More Queer Romances in Roleplay Games, Please
Not only is queer romance in RPG a good way to explore and and possibly self-discover, it can also be a way to fight against sexism and heteronormativity.
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What if we created games to aid us conversate about global issues?
Do games and gamification pose a solution for the multidisciplinary conversation of sustainable development?
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Winning and losing play an important role in social player behaviour over the level of violent content
The level of violent content in video games doesn’t lead to anti-social player behaviour on its own.
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Dungeons and dragons as the first gaming platform
First there was Atari, then Nintendo and so on. WRONG – first there was D&D.
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Watching Full Motion Video While Playing – FMV Games and Their Design Patterns
What Game design patterns are behind the FMV games that were popular during the nineties and are again gaining popularity? Therrien, Poremba, and Ray explore these design patterns through a large amount of FMV games.
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Four waves of historical awareness – history of Finnish gaming
Jaakko Suominen categorizes four different waves of historical awareness in digital gaming that emphasize certain characteristics in writing and presenting Finnish gaming history.
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Toxic behaviour in Dead by Daylight as perceived by the players.
Researchers used Dead by Daylight’s subreddit to analyze different factors and perceptions surrounding toxic behavior.
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White Nationalist Interpretations within The Elder Scrolls V: Skyrim
A study that researches the interpretations of white nationalism within the game The Elder Scrolls V: Skyrim.