State of Accessibility in the Most Played Games
Barriers and inaccessible game-design are still issues in gaming – but exactly how accessible are some of the most popular games? #MostPlayed #Accessibility #GameDesign
Barriers and inaccessible game-design are still issues in gaming – but exactly how accessible are some of the most popular games? #MostPlayed #Accessibility #GameDesign
What if the stories you live through in games were the myths of today? Ludomythologies is a fresh research publication that unpacks how games create and transform modern myths that shape culture and imagination. Ready to see your favorite games from a new, surprising perspective? #GameStudies #MythMaking #Ludomythologies
What makes a game world feel mysterious and unknowable? A ten-year-old game studies paper provides a compelling answer. #mystery #adventure
Game jams are a fun way to develop games as a hobby, but maybe there could be serious positive impacts of these game creation events.
Your choice of game can help develop soft skills related for your future profession.
We should (re)think about video game labels, and there is research to show us why.
A study about unexceptional consoles, forgotten in the shadows of the more popular platforms.
Giving players freedom to roam can be more beneficial than holding their hand too much.
Eleven motivations of play were found in this research, some more obvious than others.
Social interaction between player and non-player characters can be useful for developing social-emotional skills.
When two Overwatch characters were revealed to be LGBTQ, discussions flared in the community. Tanja Välisalo and Maria Ruotsalainen ask: Who has the right to have a say in what kind of representation is included in a game?
How do video games portray children? Reay analyses a collection of 506 popular titles from the year 2009 to 2019 through an content analysis to find out representation.
In their research article, Neta Yodovich and Jinju Kim explore how women can access the male-dominant Gaming Community through Backseat Gaming with a lower chance of being criticized.
This is an overview of a study on how Nintendo's Animal Crossing: New Leaf has helped players cope with the isolation of COVID-19 lockdowns in early 2020. The study centers around the routines and player identities that arise from the game.
An archaeologist used real-life methods to study an abandoned community of player settlements in No Man’s Sky.
Not only is queer romance in RPG a good way to explore and and possibly self-discover, it can also be a way to fight against sexism and heteronormativity.
Do games and gamification pose a solution for the multidisciplinary conversation of sustainable development?
The level of violent content in video games doesn’t lead to anti-social player behaviour on its own.
First there was Atari, then Nintendo and so on. WRONG - first there was D&D.
What Game design patterns are behind the FMV games that were popular during the nineties and are again gaining popularity? Therrien, Poremba, and Ray explore these design patterns through a large amount of FMV games.