Moral game design of “This War of Mine”
Moral gameplay design benefits from extensive background research, external playtesting and iterative design.
Moral gameplay design benefits from extensive background research, external playtesting and iterative design.
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the Trenches: World War I, Collective Memory and Videogames”, Adam…
In order to play a game your body needs to adapt to the game’s interface. What about those bodies that can’t? In his article “Game Interfaces as Disabling Infrastructures” David…
Pushing the envelope of gamification just a little bit more.
tl;dr: Culture defines the Flow experience.
To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.
The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.
Some escape rooms are experimenting with ways of bringing new genres into the scene In their article titled ’Escape Rooms and the Seductive Ubiquity of Capture’ published in Analog Game…
Ways of telling stories can be highlighted through comparing narrative tools in videogames and literature.
The depiction of bureaucracy in Papers, Please reflects the ideas of Max Weber. Glory to Arstotzka!
Paragon or Renegade? When designing a game with complex moral themes, shades of grey trump black and white
The soundtrack of Metal Gear Rising: Revengeance is much more than just palatable background noise.
Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.
How to make journalism more engaging by applying approaches from serious game design?
Nostalgia can rise from the most mundane things and drive players to explore.
Escape rooms combine digital and non-digital game ideas.
Games offer a good medium for critical reflection of social inequality.
Ideas, computers, friends, pizza and 48 hours to jam into one game #Game Design
How are games related to things such as art, philosophy, maxims and Kant’s Categorical Imperative?
How Resident Evil conveys horror through the rhetoric of corruption.#survivalhorror #residentevil