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Read more about the article Moral game design of “This War of Mine”

Moral game design of “This War of Mine”

  • Post author:Elisa Wiik
  • Post published:May 28, 2018
  • Post category:Game Research Highlights

Moral gameplay design benefits from extensive background research, external playtesting and iterative design.

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Read more about the article The Popular Memory of Trench Warfare of WWI Is Often not Engaged in Video Games

The Popular Memory of Trench Warfare of WWI Is Often not Engaged in Video Games

  • Post author:Antti Takku
  • Post published:April 9, 2018
  • Post category:Game Research Highlights

Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the Trenches: World War I, Collective Memory and Videogames”, Adam…

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Read more about the article Access to play denied – or is it?

Access to play denied – or is it?

  • Post author:Oskari Vaaras
  • Post published:April 3, 2018
  • Post category:Game Research Highlights

In order to play a game your body needs to adapt to the game’s interface. What about those bodies that can’t? In his article “Game Interfaces as Disabling Infrastructures” David…

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Read more about the article What Happens If We Make Gamification Customizable?
game controller

What Happens If We Make Gamification Customizable?

  • Post author:Nyx Hor
  • Post published:April 2, 2018
  • Post category:Game Research Highlights

Pushing the envelope of gamification just a little bit more.

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Read more about the article A Second Look at Flow Theory in Games.

A Second Look at Flow Theory in Games.

  • Post author:Nyx Hor
  • Post published:March 29, 2018
  • Post category:Game Research Highlights

tl;dr: Culture defines the Flow experience.

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Read more about the article Following the footsteps of sex toys

Following the footsteps of sex toys

  • Post author:Oskari Vaaras
  • Post published:March 23, 2018
  • Post category:Game Research Highlights

To make gaming experience more pervasive, game controllers need to be redesigned to better include body to playing.

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Read more about the article Pokémon Go Further

Pokémon Go Further

  • Post author:Oskari Vaaras
  • Post published:March 21, 2018
  • Post category:Game Research Highlights

The global phenomenon Pokémon Go doesn’t use the full potential of pervasive gaming.

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Read more about the article Narratives of Escape Rooms

Narratives of Escape Rooms

  • Post author:Markku Vesa
  • Post published:February 19, 2018
  • Post category:Game Research Highlights

Some escape rooms are experimenting with ways of bringing new genres into the scene In their article titled ’Escape Rooms and the Seductive Ubiquity of Capture’ published in Analog Game…

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Read more about the article The Almighty Protagonist as Unreliable Narrator: Narrative Concepts for Understanding Digital Games
Simply almighty

The Almighty Protagonist as Unreliable Narrator: Narrative Concepts for Understanding Digital Games

  • Post author:Joanna Österman
  • Post published:December 12, 2017
  • Post category:Game Research Highlights

Ways of telling stories can be highlighted through comparing narrative tools in videogames and literature.

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Read more about the article Papers, Please succeeds in replicating Weber’s Iron Cage of Bureaucracy in Video Game Form

Papers, Please succeeds in replicating Weber’s Iron Cage of Bureaucracy in Video Game Form

  • Post author:Antti Takku
  • Post published:November 28, 2017
  • Post category:Game Research Highlights

The depiction of bureaucracy in Papers, Please reflects the ideas of Max Weber. Glory to Arstotzka!

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Read more about the article Quest for More Sophisticated Approach to Morality
The Walking Dead, Telltale Games. Taken from Steam http://cdn.edgecast.steamstatic.com/steam/apps/207610/ss_b698433b560c915812b37b2c8c5ef16b71a777e7.jpg?t=1456281215

Quest for More Sophisticated Approach to Morality

  • Post author:Sami Kepsu
  • Post published:November 24, 2017
  • Post category:Game Research Highlights

 Paragon or Renegade? When designing a game with complex moral themes, shades of grey trump black and white

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Read more about the article Decibels & Destruction: The Soundtrack of Metal Gear Rising: Revengeance and Its Role in the Game
Image © PlatinumGames and Konami Digital Entertainment

Decibels & Destruction: The Soundtrack of Metal Gear Rising: Revengeance and Its Role in the Game

  • Post author:Pietari Kaartinen
  • Post published:September 20, 2017
  • Post category:Features

The soundtrack of Metal Gear Rising: Revengeance is much more than just palatable background noise.

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Read more about the article The Design of the Walker Game Experience
Image © The Chinese Room

The Design of the Walker Game Experience

  • Post author:Pietari Kaartinen
  • Post published:September 19, 2017
  • Post category:Game Research Highlights
  • Post comments:0 Comments

Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.

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Read more about the article News (En)ga(ge)me(nt) Design
Game pieces from JoLT’s News Park. (Source)

News (En)ga(ge)me(nt) Design

  • Post author:Juho Hartikainen
  • Post published:June 29, 2017
  • Post category:Game Research Highlights
  • Post comments:0 Comments

How to make journalism more engaging by applying approaches from serious game design?

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Read more about the article Days Gone By: Nostalgia in Game Design

Days Gone By: Nostalgia in Game Design

  • Post author:Pietari Kaartinen
  • Post published:May 15, 2017
  • Post category:Game Research Highlights

Nostalgia can rise from the most mundane things and drive players to explore.

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Read more about the article The Precursors of Escape Room Design

The Precursors of Escape Room Design

  • Post author:Markku Vesa
  • Post published:April 28, 2017
  • Post category:Game Research Highlights

Escape rooms combine digital and non-digital game ideas.

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Read more about the article Capitalism and Unfairness in Competitive Board Games

Capitalism and Unfairness in Competitive Board Games

  • Post author:Markku Vesa
  • Post published:April 24, 2017
  • Post category:Game Research Highlights

Games offer a good medium for critical reflection of social inequality.

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Read more about the article Qu’est-ce que c’est un #GameJam?

Qu’est-ce que c’est un #GameJam?

  • Post author:Christina Roumelioti
  • Post published:December 15, 2016
  • Post category:Features

Ideas, computers, friends, pizza and 48 hours to jam into one game #Game Design

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Read more about the article Games, Art and Kant – What’s the connection?

Games, Art and Kant – What’s the connection?

  • Post author:Christina Roumelioti
  • Post published:November 28, 2016
  • Post category:Game Research Highlights

How are games related to things such as art, philosophy, maxims and Kant’s Categorical Imperative?

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Read more about the article Resident Evil’s rhetoric of corruption

Resident Evil’s rhetoric of corruption

  • Post author:Aleksi Kesseli
  • Post published:November 11, 2016
  • Post category:Game Research Highlights

How Resident Evil conveys horror through the rhetoric of corruption.#survivalhorror #residentevil

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