Does violent gameplay lead to aggressive behavior?
In his article, Grant Tavinor deconstructs the meaning of aggressive behavior and the fictional nature of videogames
In his article, Grant Tavinor deconstructs the meaning of aggressive behavior and the fictional nature of videogames
Some may remember the Labyrinth puzzle from their childhood. Some had a happy one.
Paragon or Renegade? When designing a game with complex moral themes, shades of grey trump black and white
A Final Fantasy for fans and first-timers. Another epic adventure from Square Enix
Be a modern-day ninja and swipe your way to victory in this stealthy mobile game!
Unfortunately, no one can be told what the Mahjong is. You have to play it yourself
Skylander’s Imaginators - seikkaile, mäiski vihollisia, tuhoa Kaos ja sokerina pohjalla luo omat Skylanderisi
1998: A game Oddyssey – #Oddworld: #Abe’s #Exoddus #review
Attacktix is a mini-figure based game, featuring familiar faces from StarWars, Transformers and Marvel Back in 2005 Hasbro released a mini-figure based franchise called Attacktix Battle Figure Game, featuring characters…
Take part in interplanetary colonization with, or against, your friends using your alien powers in #CosmicEncounter
Take a peek at the popular phenomenon of gamification from a cultural perspective and map the relationship between games, society and cultural dynamics.
Leo’s Fortune onnistuu kääntämään mainion 2D-tasoloikkakokemuksen mobiiliympäristöön ilman kompromisseja.
Rush Hour is a good time killer, but in the long run a mediocre puzzle game about traffic jam doesn’t offer enough fun.
Hone your curveballs and kick yourself to glory in this mobile football aim game!
Let's go back to school, for one last time.
Warbands skirmish in a ruined city, Mordheim is a hard town to kill.
The Boxer- kaupunkipakopeli oli hauskaa pulmanratkontaa ulkoilmassa mutta ongelmilta ei vältytty.
In the article “Tabletop Role-Playing Games, the Modern Fantastic, and Analog ‘Realized’ Worlds”, first published in the 2016 “Role Playing Games” special issue of Analog Game Studies, Curtis Carbonell explores the expansive worlds of tabletop role-playing games as ‘realized’ worlds and their position in the discourse of posthumanism.