Kermalla kuorrutettuja konsepteja – näkökulma peliteollisuuden hype-kulttuuriin

Affektiivisuutta pursuileva viestintä ja alati muuttuvat julkaisuajankohdat ovat vuosikymmenen kuluessa normalisoituneet teollisuudenalan kaanonissa. Kuinka tämä näyttäytyy kuluttajan perspektiivistä? Voiko hype olla koskaan kestävä markkinointistrategia kulttuuriteollisuudessa?

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Shadows over Camelot – HARD FUN corporate game playing with the theme of King Arthur and his Knights of the Round Table

It's time to challenge your corporative skill with friends (or foes) in the board game of the KingArthur realm, and you will notice that communication is not enough to win.

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Lovers in a dangerous spacetime – Don’t trap by the beauty; communication and teamwork will ensure you survive in the limited space and time.

Assessing your communication and collaboration skills with (lovely) friends to help Rabbits in deep space here where space is limited to fly and when time is limited to stay.

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Apocalypse Dubai – review of Spec Ops: The Line (2012)

Spec Ops: The Line is a third-person military shooter from 2K Games, designed to challenge player's morality by putting them in the middle of unspeakable situations and stress. Your mission: Locate survivors and radio for evacuation before the madness finds you. War is indeed hell.

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In Search of the Camera: Selim Krichane’s article When Seeing is Playing: The History of the Videogame Camera

“What is a videogame camera”, asks Selim Krichane in his article When Seeing is Playing: The History of the Videogame Camera, which traces the first steps in the discourse revolving around the camera in videogames

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