Group Sex – Game or Play?
Despite the explicit rules and limits, group sex is closer to play than a game.
Topical game research articles picked up and referenced by PlayLab! writers.
Despite the explicit rules and limits, group sex is closer to play than a game.
Meta-literacy as an ability to master the gameworld might help explain why we enjoy spending so much time in them
Interactivity between streamer and the audience separates Twitch.tv from other streaming websites
What happens when virtual reality can trick you into believing that it is not just a simulation?
Puuttuvien negatiivisten tekijöiden suhde pelinautintoon - Tunteet, niiden näyttäminen ja vuorovaikutuksen jännitteet pelitilanteissa. The Joys Of Absence - Emotion, Emotion Display, and Interaction Tension in Video Game Play. Sebastian Detering. Vain harvat…
Star Wars X-Wing Miniatures Game-peliin kuuluvat yllätykselliset käänteet ja kaanonin ulkopuolinen materiaali.
Peliteollisuudelle ei ole yhtä globaalia syntytarinaa, alueet eroavat toisistaan.
Fandom studies and Game studies have a lot to learn from one another
Demoskene oli merkittävässä roolissa Pohjoismaisen peliteollisuuden synnyssä
Presenting game history: the four archetypes of digital game histories.
Tarkastelussa tutkimus videopelien pelattavan pelihahmon rodun ja kehollisen samaistumisen vaikutuksista aggressioon pelinjälkeisissä tunteissa ja kognitioissa sekä pelinaikaisessa käyttäytymisessä.
Jonne Arjoranta’s paper “What does it mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass” examines the game King of Dragon Pass and the ways the player must…
The effect of poetic gameplay can be undermined by unnecessary difficulties related to story or mechanics.
Autcraft is a modded Minecraft server created to provide a safe place for autistic children to play.
Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the Trenches: World War I, Collective Memory and Videogames”, Adam…
Avatars don’t seem to be projection of the identity of the player In his article “Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars” Casey Hart…
In order to play a game your body needs to adapt to the game’s interface. What about those bodies that can’t? In his article “Game Interfaces as Disabling Infrastructures” David…
Pushing the envelope of gamification just a little bit more.
tl;dr: Culture defines the Flow experience.
The methods of gamestudy: formalism vs situationism and more