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Game Research Highlights

Topical game research articles picked up and referenced by PlayLab! writers.


1.5K
Game Research Highlights
Underrepresented group – A content analysis of child characters in video games
Posted On October 31, 2022 TKanerva 0

How do video games portray children? Reay analyses a collection of 506 popular titles from the year 2009 to 2019 …

1.7K
Game Research Highlights
Backseat Gaming: An Alternate Way into The Gaming Community
Posted On October 19, 2022 Nelli 0

In their research article, Neta Yodovich and Jinju Kim explore how women can access the male-dominant Gaming Community through Backseat …

1.5K
Game Research Highlights
How are Video Game Modders Viewed by Players?
Posted On May 6, 2022 Pyry Hakala 0

Modders are often generalized as being either good or bad, but their diversity calls for more nuanced discussion.

1.2K
Game Research Highlights
Indie Developers as the Frontrunners of Female Representation in Narratives
Posted On April 1, 2022 Pyry Keto 0

Many AAA studios cater to the masses, but many indie developers are telling stories with strong female characters leading the …

742
Game Research Highlights
Trophy hunters participate not only in trophy-related talk but also in a wider range of discussions about games
Posted On March 31, 2022 Aki-Petteri Meskanen 0

Reddit discussion about achievement hunting can reveal the player’s feelings towards the game and the meta-game system surrounding it.

792
Game Research Highlights
Educating Interactive Narrative Designers — Is it possible to teach Storytelling?
Posted On February 11, 2022 Sini Mäntylä 0

Students could benefit from interactive narrative design courses in video game education.

483
Game Research Highlights
Being a strange stranger in animal mayhem games
Posted On January 24, 2022 Peetu Maijala 0

Animal mayhem games provide an interesting ground to explore boundaries between the human and non-human world.

1.9K
Game Research Highlights
The Empathy Spectrum: Emotional Responses to Games and Narrative
Posted On January 21, 2022 Pyry Keto 0

How can emotional responses to games be effectively categorised for better distinction to improve narrative design and character development? The …

2.1K
Game Research Highlights
Little children, big anger – Understanding gamer rage in children
Posted On January 10, 2022 Peitsa Leinonen 0

Children nowadays play a lot of games, and just like with everyone else, it can be quite a rough experience.

724
Game Research Highlights
Finding structure and connections through Animal Crossing: Horizons – how games can help us cope with crises
Posted On January 7, 2022 Roosa-Maria Hartikainen 0

This is an overview of a study on how Nintendo's Animal Crossing: New Leaf has helped players cope with the …

1.1K
Game Research Highlights
Archaeological Approach to Catastrophe and Mass Migration in No Man’s Sky
Posted On January 5, 2022 Pyry Hakala 0

An archaeologist used real-life methods to study an abandoned community of player settlements in No Man’s Sky.

728
Game Research Highlights
More Queer Romances in Roleplay Games, Please
Posted On December 29, 2021 Ida Pekkala 0

Not only is queer romance in RPG a good way to explore and and possibly self-discover, it can also be …

1.3K
Game Research Highlights
What if we created games to aid us conversate about global issues?
Posted On December 28, 2021 Henry 0

Do games and gamification pose a solution for the multidisciplinary conversation of sustainable development?

1.9K
Game Research Highlights
Invoking fear and anxiety – case Slender Man
Posted On November 10, 2021 MLeppäsalo 0

With the right building blocks, even the simplest digital video games can cause strong feelings of anxiety and fear.

858
Game Research Highlights
Winning and losing play an important role in social player behaviour over the level of violent content
Posted On November 8, 2021 Aki-Petteri Meskanen 0

The level of violent content in video games doesn’t lead to anti-social player behaviour on its own.

579
Game Research Highlights
Katsaus Suomalaisen peliajan jurakauteen – epäonnistunut Amersoft 1984-1986
Posted On July 5, 2021 Saara Nurminen 0

Katsaus Suomalaisen peliajan jurakauteen – epäonnistunut Amersoft 1984-1986. Tero Pasanen ja Jaakko Suominen tutkivat julkaisussaan suomalaista pelialan yritystä.

331
Game Research Highlights
Pelaamisen elinkaari – katsaus tutkimukseen pelien merkityksestä elämän eri vaiheissa
Posted On July 2, 2021 Saara Nurminen 0

Artikkelissa tutkitaan pelaamisen elinkaarta ja miten ihmisen elinkaaren aikana pelien merkitys muuttuu.

674
Game Research Highlights
Dungeons and dragons as the first gaming platform
Posted On June 30, 2021 EKorkka 0

First there was Atari, then Nintendo and so on. WRONG - first there was D&D.

924
Game Research Highlights
How to Design Games That Promote Social Closeness Between Players?
Posted On June 29, 2021 basiik 0

To explore how multiplayer game mechanics facilitate social closeness, Depping & Mandryk conducted an experiment based on the 2D board-style …

437
Game Research Highlights
Digital gaming: a potential solution to loneliness among older adults
Posted On June 28, 2021 SLehikoinen 0

Lee’s article tackles the following question: what kind of social effects does participation in digital gaming have among elderly people? …

3
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