Topical game research articles picked up and referenced by PlayLab! writers.

A Mind Game in Game – Creating ludic unreliability to challenge players’ inference of the designer’s intention.

Common practices of game artifacts are shifted by implied designers delivering thoughts to create ludic unreliability for players by inviting them to question and hesitate to develop game element relationships between players and designer

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In Search of the Camera: Selim Krichane’s article When Seeing is Playing: The History of the Videogame Camera

“What is a videogame camera”, asks Selim Krichane in his article When Seeing is Playing: The History of the Videogame Camera, which traces the first steps in the discourse revolving around the camera in videogames

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Finding structure and connections through Animal Crossing: Horizons – how games can help us cope with crises

This is an overview of a study on how Nintendo's Animal Crossing: New Leaf has helped players cope with the isolation of COVID-19 lockdowns in early 2020. The study centers around the routines and player identities that arise from the game.

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