When Non-player Characters (NPCs) play
Are Non-Player characters a way of human-AI co-operation?
Topical game research articles picked up and referenced by PlayLab! writers.
Are Non-Player characters a way of human-AI co-operation?
In this article, Michael Ridge chooses gamification as the subject of analysis to develop one of the cases in which his recognized problem, Value Capture, can be useful in the long term
Common practices of game artifacts are shifted by implied designers delivering thoughts to create ludic unreliability for players by inviting them to question and hesitate to develop game element relationships between players and designer
This research highlight explains what localization is in videogames, and how the industry manages it with its clientele, according to the study carried out by three experts: Marina Fontolan, James Wilson and Janaina Pamplona.
When two Overwatch characters were revealed to be LGBTQ, discussions flared in the community. Tanja Välisalo and Maria Ruotsalainen ask: Who has the right to have a say in what kind of representation is included in a game?
How can RPGs and LARP help trans people to explore and develop their identity? Josephine Baird's research of self-expression, exploration and embodiment investigates this question.
“What is a videogame camera”, asks Selim Krichane in his article When Seeing is Playing: The History of the Videogame Camera, which traces the first steps in the discourse revolving around the camera in videogames
Gregory Blomquist analyzes the positive depiction of the monstrous-female protagonist in StarCraft II: Heart of the Swarm
How do video games portray children? Reay analyses a collection of 506 popular titles from the year 2009 to 2019 through an content analysis to find out representation.
In their research article, Neta Yodovich and Jinju Kim explore how women can access the male-dominant Gaming Community through Backseat Gaming with a lower chance of being criticized.
Modders are often generalized as being either good or bad, but their diversity calls for more nuanced discussion.
Many AAA studios cater to the masses, but many indie developers are telling stories with strong female characters leading the narratives.
Reddit discussion about achievement hunting can reveal the player’s feelings towards the game and the meta-game system surrounding it.
Students could benefit from interactive narrative design courses in video game education.
Animal mayhem games provide an interesting ground to explore boundaries between the human and non-human world.
How can emotional responses to games be effectively categorised for better distinction to improve narrative design and character development? The Empathy Spectrum provides a tool for an analytical approach to video game storytelling.
Children nowadays play a lot of games, and just like with everyone else, it can be quite a rough experience.
This is an overview of a study on how Nintendo's Animal Crossing: New Leaf has helped players cope with the isolation of COVID-19 lockdowns in early 2020. The study centers around the routines and player identities that arise from the game.
An archaeologist used real-life methods to study an abandoned community of player settlements in No Man’s Sky.
Not only is queer romance in RPG a good way to explore and and possibly self-discover, it can also be a way to fight against sexism and heteronormativity.