Bridging the Gap: The Neo Geo, the Media Imaginary, and the Domestication of Arcade Games
Domesticating the arcade experience: the story of Neo Geo
Topical game research articles picked up and referenced by PlayLab! writers.
Domesticating the arcade experience: the story of Neo Geo
Curse of Strahd as an exploration of trauma and abuse.
Transforming violence into meaningful struggle in multiplayer games #ethics #ganking #trash-talk #multiplayer
Edu-larps may be just the thing for making German Studies more hands-on.
Drinking games have been long overlooked in the field of game studies, despite what their study has to offer.
Exploring the “indie” aesthetic, and what it means to be an independent developer.
Scheherazade-IF is becoming the ultimate Narrative Generating System that’s here to revolutionize story-based games
The role of self- conscious humor in adventure game design
Can biotechnology produce games? The BioGraphr project attemps to prove exactly that #BioticGames
The odd commonality between Kalevala and Cyberpunk 2020: Narrative Gaming as modern mythmaking #RPG #liveaction #narrative
How are games related to things such as art, philosophy, maxims and Kant’s Categorical Imperative?
Liikkeisiin perustuva #roolipelaaminen ja laskemista helpottavat #laitteet vaativat #suunnittelusuosituksia.
How Resident Evil conveys horror through the rhetoric of corruption.#survivalhorror #residentevil
Game Design can be a process of dialogue, take into account underrepresented groups and deal with taboos. #TaboosInGames #UnderrepresentedGamers #GameDesignAsDialogue
Banaanivaltion johtaminen ja feodaaliajan juonitteluun osallistuminen asettavat pelaajan pohtimaan ideologisia valintojaan.
Korkeat verot, pelien demonisointi ja lait johtivat japanilaisten #pelien sekä #konsolien piratismiin ja laittomaan lokalisointiin Kiinassa. Kiinassa suhtautuminen pelaamiseen, peleihin ja erilaisiin pelilaitteisiin on ollut viime aikoihin asti hyvin negatiivista.…
Combining rules that govern the receiving of a digital #badge with psychological factors, #game designers are able to make better badges. Rudy McDaniel ja Joseph Fanfarelli from University of Central…
Why #FlappyBird and other #casualgames have become so popular even though they are frustrating to play? #frustration #engagement Melvin Roest and Sander Bakkes have made an explorative study about simultaneously…
Did you know that #grannies are popular in #casualgames alongside zombies and ninjas? Sara Mosberg Iversen has analyzed the representation of old women (grannies) featured as player-characters in four casual…
The research shows how C² and #LEGOSeriousPlay method help to learn more about #projectmanagement Silke Geithner and Daniela Menzel have studied how business simulation game called C² (Camshaft-China) can help…