Author: Kemchanin Pornpipatsakul
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The Game of Life version 2021 – A depiction of American capitalism in living, working, and retiring
Experiencing the future of life in the capitalist world by playing activities with money and seeing the consequence of what the capitalist world answers to players’ decision
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A Mind Game in Game – Creating ludic unreliability to challenge players’ inference of the designer’s intention.
Common practices of game artifacts are shifted by implied designers delivering thoughts to create ludic unreliability for players by inviting them to question and hesitate to develop game element relationships between players and designer
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Shadows over Camelot – HARD FUN corporate game playing with the theme of King Arthur and his Knights of the Round Table
It’s time to challenge your corporative skill with friends (or foes) in the board game of the KingArthur realm, and you will notice that communication is not enough to win.
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Lovers in a dangerous spacetime – Don’t trap by the beauty; communication and teamwork will ensure you survive in the limited space and time.
Assessing your communication and collaboration skills with (lovely) friends to help Rabbits in deep space here where space is limited to fly and when time is limited to stay.
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Disney Magic Kingdoms – Enjoying the “owning” feelings from characters and attractions you love
The sense of ownership immerses you in the free-to-play game with beloved Disney characters and attractions simulating a park which makes you pay further for purchasing new characters in the game or travelling to the Disney Lands in the actual world.
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Doraemon Story of Seasons – Beyond watching a movie by being the character to complete the story
This first Doraemon game published outside of Japan will bring you to an alternate dimension where the experience of watching movies and playing games converges together!
