Sword Art Online – A depiction of a dystopian world where moral aspects lead us to questions for enjoyment and survival

Fun killing, betraying, and having powers are keys to reflection and questions about moral aspects in the survival game - Sword Art Online series, where players are limited by resources but wills.

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A Mind Game in Game – Creating ludic unreliability to challenge players’ inference of the designer’s intention.

Common practices of game artifacts are shifted by implied designers delivering thoughts to create ludic unreliability for players by inviting them to question and hesitate to develop game element relationships between players and designer

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Shadows over Camelot – HARD FUN corporate game playing with the theme of King Arthur and his Knights of the Round Table

It's time to challenge your corporative skill with friends (or foes) in the board game of the KingArthur realm, and you will notice that communication is not enough to win.

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Lovers in a dangerous spacetime – Don’t trap by the beauty; communication and teamwork will ensure you survive in the limited space and time.

Assessing your communication and collaboration skills with (lovely) friends to help Rabbits in deep space here where space is limited to fly and when time is limited to stay.

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Disney Magic Kingdoms – Enjoying the “owning” feelings from characters and attractions you love

The sense of ownership immerses you in the free-to-play game with beloved Disney characters and attractions simulating a park which makes you pay further for purchasing new characters in the game or travelling to the Disney Lands in the actual world.

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