Are you a fan of Disney Lands? Then, it’s time to explore and bring happiness to your own with beloved characters. Gameloft – a Disney Licensee – developed this game to cross over characters from movies to the game, similar to theme parks and commodities in the real world. Disney Magic Kingdoms is a game consisting of elements from attractions in theme parks and Disney characters to re-narrate stories in a place where players will be playful in owning and managing their characters with quests.
The game is a quest-based system using Disney characters to unlock new attractions. The mechanic is simple. Players just click “send” to send their characters to do the quest and “wait” until the characters finish their duties – similar to the Idle mechanic. The narrative starts with sending Mickey Mouse – an everlasting main character – to learn what curses are in the park and how to eliminate them. Then, players use “Magic Potion” and “items” to collect new characters to expand the park to destroy all curses as the game goal. Aside from the game mechanic, the game acquires its fans by presenting new characters and attractions related to movies and animation whenever they are in cinemas. I would say I have still played this game to enjoy the sense of “ownership” of both characters and attractions. I have spent my leisure time with characters I love. Sometimes, I explore new characters I may love in the future.
Furthermore, it seems players are walking in Disney Lands, where characters and their attractions from the actual world are presented since the interface is the park. The game promotes motivation for players to pursue “owning” characters and attractions to make them do further quests. It does not only have characters, but players also can interact with them and watch them react with the same characteristics in original movies and animation. Music is also the same tone opening in Disney Lands and some scenes in movies. These features play with nostalgic feelings by presenting attractions that players, at least my friends and I, would go back to Disney Lands and/or rewatch movies.
Aside from the transmedia characters and attractions in mechanics, the monthly event plays an essential role in retaining me in the game by presenting new characters and attractions that I cannot earn from playing in ordinary mechanics. The main mechanic presents the park by letting players unlock features based on level – how far the players are. Events, nevertheless, are a refreshing mechanic as a side narrative for players, such as Star Wars Saga and Frozen in the time the movies are in cinemas. Star Wars elements, for example, can be perceived as collecting “Star Wars items” to unlock “good” characters to fight with Stormtroopers in our own park. This theme was seamlessly designed to immerse me in the game for the whole month to collect all characters in that series. And I sometimes pay real money to own characters when I realize I cannot finish quests on time.
To sum up, this game personally is for a Disney fan who likes characters and attractions found in the movies and the parks. The mechanic is not that fantastic or new for the game industry, but the transmedia of characters and its narrative makes me enjoy playing this game in my leisure time (sometimes working time). As a fan of the brand, the sense of ownership is powerful. I am into the game exploring new attractions and characters even though the mechanic is quite similar to other Idle games.
Publisher: Gameloft S.E.
Developers: Gameloft Entertainment Toronto Inc.
Release Date: Mar 17, 2016
Picture: promo pictures from the game,
Picture: Screenshots Contributed by Sciere (801478) on Mar 30, 2016.
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