Author: J-M Hiltula
-

Star Trek Invasion: Playing an Old Game With Zero Nostalgia
Can a non-Trekkie enjoy a retro Star Trek game in a genre they’ve never really played? Find out in this review of Star Trek Invasion.
-

Queering Game Development: How Do You Make What You Want on a Premade Engine?
In his essay “Engineering Queerness in the Game Development Pipeline”, Eric Freedman discusses the queering of game engines and the game industry.
-

The Binding of Isaac: Four Souls – Gross Enemies and Death Penalties
The Binding of Isaac is a modern cult classic roguelike. Does the card game based on it measure up to its squicky source material?
-

Love Nikki-Dress UP Queen!: Where Bookshelves Count As Accessories
Love fashion and clothing, but your closet’s already bursting? Try building a virtual closet in LoveNikki! Bookshelves and pandas included.
-

“theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction
““theyre all trans sharon”: Authoring Gender in Video Game Fan Fiction” discusses gender and transgender identities in video game fanfiction.
-

Post-Play Activities as Part of Larp Design
Larp can be an emotionally and physically taxing hobby. In her article ”Post-Play Activities for Larp: Methods and Challenges”, Maury E. Brown discusses various forms of post-play activities for larp to help cope with in-game experiences and transitioning back to off-game.
-

Bowsette: Not What, Not Who, But Why?
If you’ve been on social media or gaming news websites over the past few weeks, you’ve met Bowsette. But who is she? And more importantly—why is she?