Author: Henry Korkeila

  • Pokémon Rumble World

    Pokémon Rumble World

      In Pokémon Rumble World player is set to collect as many species of Pokémon as possible, like in any other Pokémon game. This game is fourth in the Pokémon Rumble spin-off series. Gameplay differs from the original Pokémon games greatly. First difference is that the game is a freemium game, meaning that the game…

  • Top Versus Bottom: Game evaluation from an Expert of Player Perspective

    Top Versus Bottom: Game evaluation from an Expert of Player Perspective

    Ingress: Game evaluation heuristics versus player comments. Do they match?   Björn Strååt and Harko Verhagen, from Stockholm University, examined viability of existing heuristics and how they can answer the issues players experience in video games. Researchers listed most frequent design issues and how are they reflected in online user comments. Results indicate that users…

  • Darkest Dungeon

    Darkest Dungeon

    Ingress: Delve into harsh dungeon in this rogue-like dungeon crawl by Red Hook Studios and see what emotional toll does the life of adventuring take. #DarkestDungeon   Darkest Dungeon is a game about maximizing the good output in bad and really bad situations. In the game you control multiple heroes and build teams of 4…

  • Nom Nom Galaxy

    Nom Nom Galaxy

      Forget about steaks, ribs or bbqs! Here comes the soup, nom nom! #Nomnomgalaxy

  • Digitising Boardgames: Issues and Tensions

    Digitising Boardgames: Issues and Tensions

    Digitising board games isn’t as straightforward or easy as it sounds, because when media changes, so does the game to an extent. #Digitising #boardgames   Article ’Digitising Boardgames: Issues and Tensios” by Melissa J. Rogerson, Martin Gibbs and Wally Smith from Microsoft Research Centre for Social Natural User Interfaces in The University of Melbourne was…

  • Patterns, Dungeons and Generators

    Patterns, Dungeons and Generators

    Ever wondered what kind of tiles in successful video game dungeons have? Read this brief introduction to video game dungeons. #proceduralcontent   In their article ”Patterns, Dungeons and Generators” authors Dahlskog S., Björk S. and Togelius J. explored and analyzed 91 different Role-Playing Games (RPG) in order to find design patterns for video game dungeons.…

  • Exploring Playful Experiences in Social Network Games

    Exploring Playful Experiences in Social Network Games

    What were the top three playful experiences in social games? Paavilainen et al. have the answers right here. #PLEX   This long-term research made by Janne Paavilainen, Elina Koskinen and Kati Alha from University of Tampere’s Game Research Lab and Hannu Korhonen from University of Tampere’s Unit for Computer-Human Interaction studied different experiences in games…

  • Loops and Metagames: Understanding Game Design Structures

    Loops and Metagames: Understanding Game Design Structures

    Sicart’s loops and metagames? How about five different types of metagames with loops attached? Read to understand more. #metagames #Sicart An article by Miguel Sicart, ”Loops and Metagames: Understanding Game Design Structures”, attempts to formalize some game design analysis concepts. Namely he touches two abstract aspects of video games which fit between game mechanics and…

  • Co-Creative Game Design in MMORPGs

    Co-Creative Game Design in MMORPGs

    Prax approaches ownership of the mods from multiple PoVs to propose a new model for Co-Creative Game Design. #add-ons #mods #mmorpgs ”Co-Creative Game Design in MMORPGs” is an article written by Patrick Prax from Uppsala University, Sweden. In his article Pras approaches the phenomenon of “mods” created by the players to the video game(s) of…

  • Terra

    Terra

    Terra haastaa tietosi maapallosta. 2-6:n hengen tietovisailussa tarvitaan sekä tietoa, että tuuria. Tämä vuoden 2015 syksyllä Suomessakin julkaistu tietovisailu on hieman erilainen muihin perinteisiin tietovisoihin, kuten Trivial Pursuit-peleihin verrattuna. Tässä pelissä mitataan sekä yleistietoa, että nippelitietoa. Peli on suunniteltu pelattavaksi kaksin tai jopa kuuden hengen porukalla ja peli etenee vuoroittain. Peli kestää pelaajamäärästä riippumatta noin…

  • SKIP-BO

    SKIP-BO

    Ingress: UNO-pelin tekijöiden korttipeli, jossa härnätään muita, SKIP-BO. Mutta onko SKIP-BO kuinka samanlainen kuin UNO? SKIP-BO, tuo Mattelin yksi monista seurallisista peleistä, on nyt pienessä nosteessa. Pelistä julkaistiin iOS-laitteille mobiiliversio 2013, ja sen jälkeen on uusintapainoksia SKIP-BO:sta on alkanut näkymään kaupoissa, ainakin niissä joissa allekirjoittanut käy. Painoksessa, jota on tätä arviointia varten pelattu, lukee pelipaketin…

  • Destiny: The Taken King – ExperiMENTAL

    *bzzt* Five more minutes. *bzzt* *bzzt* – What now? No, I wasn’t happy to answer a call on my day off. – Cayde-6 here. We’ve got a situation and you really need to stop sleeping all the time, because kicking Crota’s ass was nothing compared to this. – Aaand why is that? – Because it’s…

  • Bloodborne

    Bloodborne

    Henry Korkeila Bloodborne is the newest game from Hidetaka Miyazaki (Dark Souls series) and his team released in March 2015. If you have played Miyazaki’s games before you know what you are in for in this Lovecraftian themed action role-playing game. If not, well prepare to die and curse at the screen a lot. Bloodborne…

  • Last of Us Remastered

    Last of Us Remastered

    Henry Korkeila Last of Us kuvaa vastahakoista miestä kuljettamassa nuorta tyttöä halki Yhdysvaltojen mystisen Firefly-organisaation luokse. Tarkoituksena on yhdessä löytää mahdollinen parannus sieni-infektioon, joka on lähes kokonaan pyyhkinyt ihmisrodun kartalta. Ongelmana vain on, että matka on täynnä sieni-infektion saaneita ihmisparkoja sekä selviytyjiä, jotka ovat lähes poikkeuksetta kaikki vihamielisiä. Eikä asiaa auta Firefly:n poissaolo. Last of…