OASIS hosts various talks on academic and non-academic topics. These talks are always free and open to everyone.

We try to live stream as many talks as we can and you can find them on the OASIS Facebook-page and Centre of Excellence in Game Culture Studies YouTube channel.

Our current talk series is called OASIS Lunchtime Talks and you can find the schedule and information about the talks below.

In addition to this curated series, the page highlights other types of OASIS Talks, past and yet to come.


OASIS Lunchtime Talks is a series of lectures on current research by fascinating scholars from near and far.
The talks are usually held on Thursdays during lunch hour (12.00 - 13.00 or 12 PM to 1PM).
The lecture series was created by Olli Sotamaa and the current series of OASIS Lunchtime Talks is curated by Heikki Tyni and Jaakko Stenros, and produced by Mikko Seppänen and Elisa Wiik.

Thursday - February 2nd

From Research to Development - A Transit King Story
Janne Paavilainen

This lunch time talk discusses personal transition from games research into game development. Janne Paavilainen worked as a games researcher for 15 years until grabbing an opportunity to work as a UI/UX designer at BON Games. Working on the Transit King Tycoon mobile game, Janne moved into Design Lead and eventually Product Owner role. In this talk Janne discusses the similarities and differences in research and development, and also lessons learned from the dark side. The talk covers many practical topics from day-to-day (remote) operations to strategic planning, data driven design, user experience research etc.

Janne Paavilainen (Msc Econ) is a Finnish games researcher and game developer. During his 15 year academic career in Agora Gamelab (JYU) and Games Research Lab (TUNI) Janne studied free-to-play mobile, casual, and social games. His research interests are in game design, playability, and player experience. Janne has studied hybrid and location-based games, focusing on Pokémon GO. For the last 3½ years Janne worked at BON Games on the mobile title Transit King Tycoon in various roles. Currently Janne is freelancing as a consultant and lecturer for both academia and games industry. His PhD thesis on Facebook games should be finished sooner rather than later.

Past talks


Care Tactics - Practicing Safe Storage at Gaming Events
Nick Taylor (York University)
International Solidarity Between Game Workers in the Global North and Global South – Reflections on The Challenges Posed by Labor Aristocracy
Emil Lundedal Hammar (Tampere University, the Centre of Excellence in Game Culture Studies)


The Value of NFTs in Games
Alesha Serada (University of Vaasa)
Playing with toy soldiers? A look at miniaturing
Mikko Meriläinen (Tampere University, the Centre of Excellence in Game Culture Studies)


Handmade Pixels: Indie Video Games and the Quest for Authenticity
Jesper Juul (Royal Danish Academy of Fine Arts, School of Desig)


Ask Why: Creating a Better Player Experience through Environmental Storytelling and Consistency in Escape Room Design
Scott Nicholson (Wilfrid Laurier University)
Age Appropriate Game Design
Darshana Jayemanne (Abertay University)
Zen Mode: on Buddhism, McMindfulness, and orientalism in games
Victor Navarro-Remesal (Comillas Pontifical University)
Fun Things are Fun: Exploring the Games & Life of Karl Rohnke
Pete Vigeant (ESC Games)
Thoughts on Existential, Transformative Game Design
Dr. Doris Rusch (Uppsala University)
Assemblage agency and the games that play us
Maria Ruotsalainen (University of Jyväskylä)
Ethics in theory, justice in practice: Insights into practical challenges between game research contexts
Dr. Florence Chee (Loyola University Chicago)
Digital Dreamers? Researching the Lives of Videogame Workers
Anna Ozimek (Tallinn University)
Finnish and Polish educational board games in the mid-19th century
Maria Garda (PhD) (University of Turku)


The Gamer Logic of “Selfies are Avatars”: Toxic Masculinity and James Franco’s Strategic Vulnerability
Tom Apperley
Intimate Games: Queering the Conventional Mouse Controller for Cooperative Play
Sabine Harrer
Resisting Patches & Updates: Struggles against Protocological Power in Video Games
Jan Švelch
Understanding the Australian Videogame Field through Formal, Informal, and Embedded Gamemakers
Brendan Keogh (Queensland University of Technology, Brisbane) 
Sense of Place in Videogames: Case Red Dead Redemption
Jussi Holopainen (Games Computing, University of Lincoln)
Regulatory change and cultural peculiarity - horse people and the new gambling monopoly in Finland
Pauliina Raento


MSP Challenge 2050: first results of fourth-generation simulation gaming for maritime spatial planning
Harald Warmelink (NHTV Breda University of Applied Sciences, Netherlands)
On the Possibility of a Paratelic Initiation of Organizational Wrongdoing
Mikko Vesa (Hanken School of Economics, Helsinki)
Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst
Christopher Paul (Seattle University)
Salvation, or Snake Oil, Big Data Practices in the Game Industry
Jennifer R. Whitson (University of Waterloo)
Amateur adaptations of “professional” games: Manic Miner and Flappy in 1980s Czechoslovakia
Jaroslav Švelch (University of Bergen / Charles University Prague)