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Project

Rethinking men and masculinities in game culture

Tampere University
Duration of project1.9.2024–31.8.2028

The qualitative research project examines how men experience, negotiate, and subvert normative expectations of masculinity and express agency as they participate in game cultures. The project, combining game studies and gender studies, focuses on the intersections of masculinity and game cultures in the context of both digital and non-digital gaming, with emphasis on men's agency and reflexivity.

Applying Eve Kosofsky Sedgwick's concept of reparative reading, the project contests the common pessimism related to men and masculinities in the context of game culture, and increases our understanding of the complex connections of masculinities and gaming. The approach places men at the centre of game culture equity work and shifts this labour away from groups that face discrimination.

Funding

Research Council of Finland