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Course unit, curriculum year 2021–2022
SDL.610

Gamification: A Walkthrough of How Games Are Shaping Our Lives, 5 cr

Tampere University
Students are graded based on three sets of assignments 1) weekly forum discussionss, 2) learning diary and peer review, 3) final group essay, presentation, and peer-review at the seminar.

Gamification: A Walkthrough of How Games Are Shaping Our Lives (Participation in teaching), English

Type
Participation in teaching
Language of instruction
English
Credits
5 cr
Grading scale
General scale, 0-5
Responsible organisation
Faculty of Information Technology and Communication Sciences 100 %

Scheduled teaching

Course unit realisation

Gamification: A Walkthrough of How Games Are Shaping Our Lives, Lectures

Lectures (English)
6.9.2021 – 12.12.2021
Active in period 1 (1.8.2021–23.10.2021)
Active in period 2 (24.10.2021–31.12.2021)
Gamification: A Walkthrough of How Games Are Shaping Our Lives

Weekly lectures for the first 7 weeks with concluding seminar and essay presentations.

Study methods
Learning material
Learning environments

Common

Lecture:
Teachers
Location

Seminar:
Teachers
Location