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Course unit, curriculum year 2021–2022
SDL.610
Gamification: A Walkthrough of How Games Are Shaping Our Lives, 5 cr
Tampere University
- Description
- Completion options
- Completion option 1
Students are graded based on three sets of assignments 1) weekly forum discussionss, 2) learning diary and peer review, 3) final group essay, presentation, and peer-review at the seminar.
Gamification: A Walkthrough of How Games Are Shaping Our Lives (Participation in teaching), English
Type
Participation in teachingLanguage of instruction
EnglishCredits
5 crGrading scale
General scale, 0-5Responsible organisation
Faculty of Information Technology and Communication Sciences 100 %
Scheduled teaching
Course unit realisation
Gamification: A Walkthrough of How Games Are Shaping Our Lives, Lectures
Lectures (English)
6.9.2021 – 12.12.2021
Active in period 1 (1.8.2021–23.10.2021)
Active in period 2 (24.10.2021–31.12.2021)
Gamification: A Walkthrough of How Games Are Shaping Our Lives
Weekly lectures for the first 7 weeks with concluding seminar and essay presentations.
Study methods
Learning material
Learning environments
Common
Lecture:TeachersLocation
Lecture:
Teachers
Location
Seminar:TeachersLocation
Seminar:
Teachers
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