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Course unit, curriculum year 2022–2023
GS.186

Disability and Game Studies, 5 cr

Tampere University
Teaching periods
Active in period 2 (24.10.2022–31.12.2022)
Course code
GS.186
Language of instruction
English
Academic year
2022–2023
Level of study
Advanced studies
Grading scale
General scale, 0-5
Persons responsible
Responsible teacher:
Lobna Hassan
Responsible organisation
Faculty of Information Technology and Communication Sciences 100 %

Disabilities and games are pervasive in our society in different ways. Games are no longer just a niche hobby; they are a pinnacle form of entertainment and cultural artefacts that reflect our society. By extension, game-based applications, such as gamification, serious games, exergames, etc., have come to be a part of almost all non-game activities of our lives. On the other hand, according to conservative estimates, there are at least 1.5 billion individuals globally living with a disability that impacts their daily living. A third of gamers experiences a disability. These number estimates are further increasing due to illnesses & aging, and the pervasive spread of games in society respectively, amongst other reasons. How do games and disabilities interact? Are their ways to ensure equal access to games and game-based applications regardless dis(ability)? This course provides an introduction to disability studies, its intersection with game studies, and how disabilities influence interaction with games, game cultures, game-based applications, and social interaction around games. The course also introduces accessibility and common accessible design practices that can facilitate equal access to games and related cultures and applications.

Learning outcomes
Studies that include this course
Completion option 1

Participation in teaching

24.10.2022 11.12.2022
Active in period 2 (24.10.2022–31.12.2022)