Tag: walking simulator
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Excuse me, I have some tears in my coffee!
Dead on arrival and the smell of roasted coffee in a rite of passage. What will you order?
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The jubilation of life, told through death – Powerful narrative of What Remains of Edith Finch
Here’s why I think the powerful, interactive narrative of What Remains of Edith Finch is one of gaming’s finest, be it a “mere” walking simulator or not.
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What Makes a Virtual Gallery Tick: A Review of Zium Gallery (2022)
Are virtual galleries just digital counterparts of physical galleries, or a foundation to build something more?
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Ambitious Goals, Poor Narrative Design: The Town of Light Review
The Town of Light had a lot of potential, but unfortunately the end result doesn’t impress.
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Walking simulators as storytellers – ‘What Remains of Edith Finch’ as an example of literary gaming
Are walking simulators only good for walking, or is there any literary depth to it? Bozdog et al. delves into this in their article: ‘Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch’
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Vanishing of Ethan Carter: Walking Simulator Mystery That Doesn’t Hold Your Hand
Vanishing of Ethan Carter is an indie mystery adventure with supernatural elements that doesn’t hold your hand. Instead, it lets you experience a cleverly written story at your own pace in a gorgeous world. #gamereview #walkingsimulator #vanishingofethancarter
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Call of Cthulhu Tries and Fails to Grasp the Player in Its Tentacles
Call of Cthulhu is an atmospheric adaptation from the classic RPG that serves many Lovecraftian tropes for its fans, but weak roleplaying features, and unpolished overall feel make it difficult to get immersed into this cosmic horror title. #callofcthulhu #gamereview #horror
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Breaking the Tropes – Masculinity in Firewatch
Melissa Kagen argues that Firewatch shines a light on the issues of toxic masculinity in gaming and lets the player perform a more nuanced form of masculinity.
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The Design of the Walker Game Experience
Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.
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Firewatch
Campo Santo -studion “kävelysimulaattori” tarjoaa kaunista katseltavaa ja henkilökeskeistä kerrontaa jännärivaikuttein.