Tag: #research
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Video games as rites of passage: Exploring liminal rhetoric in Oxenfree
Transformative experiences in girlhood games – Stephanie Harkin discusses the potential of video games utilizing liminal spaces in exploring identity.
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“Forget about it!” – Mafia games represent Italians as part of La Famiglia
Mafia games feed stereotypical images of Italian people, and Mafia movies do the same to Mafia games. Stereotypical cultural products can legitimize organized crime.
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Video games – not just entertainment
Finns play more games than two years ago. Games are not seen as time-consuming nonsense, but as communicative tools.
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Parental Perception of Minecraft Play: Negative and Positive Aspects
Digital gaming is a big topic and takes a big part in many lives of today’s children. This following brief summary about the Mavoa/Carter/Gibbs (2017: 171-181) article, takes a closer look at parental perceptions of the popular video game Minecraft.