Tag: open world
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One simply walks into Mordor and hunts some orc.
Shadow of Mordor offers a good #action-adventure experience in Middle-Earth, with solid Arkham-style combat and a unique Nemesis system that gives enemies some much needed character, in an otherwise unimpressive story.
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I’ve played over 150 hours of Cyberpunk 2077 on PS4 and… – An examination of enjoying a broken-on-release game
Bugs, crashes and compelling characters. What’s Cyberpunk 2077 like after multiple playthroughs on PS4, and what does its release tell us about buying games today?
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Yakuza: Like a Dragon; How a Genre Shift Can Revitalize A Stale Series
A game review of Yakuza: Like a Dragon after beating the main story. A Japanese role-playing game (JRPG) set in a series known for beat ’em up gameplay, how does this black sheep fit in and does it bring honor to its family?
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Not a Lot Happening When You’re Adrift at Sea: Raft Review
Raft is visually pleasing, but unless you can find inner peace and focus on collecting debris while slowly drifting at sea, it might leave you cold. The game tries to sell adventure and survival, but both fall a bit flat in the end.
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Forager – the grind never stops
Forager is a single-player open-world survival game that revolves around gathering materials, killing monsters, upgrading, and doing it all again and again. If grinding is your cup of tea, Forager is the right game for you.
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Fresh Blood in Survival Horror – Darkwood
Darkwood blends survival horror and roguelike elements seamlessly and still somehow avoids the major pitfalls of either genre.
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Unpopular opinion: Why I think Fallout 76 is actually a pretty decent game
Fallout76 has been criticized as a historically bad Fallout game. I don’t agree with that and here’s why.
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Päästä sisäinen kriminaalisi irti Grand Theft Auto V:ssa
Varasta autoja, tehtaile ryöstöjä ja ratko sivussa perheongelmia GTA V:ssa yrittäen olla kuolematta nauruun ruudun toisella puolella.
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Does Using a Mini-Map Hinder You From Learning Your Surroundings?
Does using a mini-map hinder you from learning your surroundings? This game research summary explains the differences between verbal instructions and mini-map use for spatial learning.
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Mad Max and the Open World
The open world sets crucial limitations on Mad Max
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Players Don’t Reflect Themselves into their Avatars
Avatars don’t seem to be projection of the identity of the player In his article “Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars” Casey Hart examines how people project aspects of their personalities onto their created video game avatars and how people connect with these avatars. Hart approaches the topic…
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The Legend of Zelda: Breath of the Wild Review
A multitude of mechanics in a gorgeous, breathing world. Nintendo just saved open-world games from themselves.
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A Love Letter to Liberty City’s Portland
If the true protagonist of an open-world game is its setting, then Portland is GTA III’s crown jewel.
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ASTRONEER – Atmospheric space exploration sandbox
Explore vast space in the new indie title ASTRONEER.
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Assassin’s Creed Syndicate Review
Syndicate feels familiar but fresh, and Victorian London will win your heart. #assassin #creed #syndicate #review
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The Witness
The Witness on indie-pelinkehittäjä Jonathan Blowin uusin pulmaseikkailupeli. Se sijoittuu autiolle saarelle, jossa pelaajan tehtävänä on selvittää saaren mysteeriä ratkaisemalla erilaisia ongelmia. Itse pelin tarinasta on lähestulkoon mahdoton sanoa mitään. Ei siksi että siitä paljastaisi liikaa vaan koska peli on tarinankerronnaltaan täysin minimalistinen. Se ei sisällä lainkaan dialogia, alku- tai välianimaatioita eikä minkäänlaista tekstikerrontaa ja…
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Cues and insinuations: Indicating affordances of non-player character using visual indicators
How can you tell if an NPC is a guard, a shopkeeper, or just cannon fodder based on how they look? #affordance Author: Henrik Warpefelt, Department of Computer and Systems Sciences, Stockholm University Published in: Proceedings of the 2015 DiGRA International Conference, Vol.12 May 2015. Link: http://www.digra.org/digital-library/publications/cues-and-insinuations-indicating-affordances-of-non-player-character-using-visual-indicators/ Non-player characters (or NPCs for short) are one…
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Mad Max
Mikko Seppänen Mad Max is an open world action-adventure game set in the post-apocalyptic future depicted in the Mad Max film series. The game sets itself as a sort of prequel to the Mad Max: Fury Road film but in all actuality it feels more like a new interpretation of the same material. The main…