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Read more about the article Walking simulators as storytellers – ‘What Remains of Edith Finch’ as an example of literary gaming

Walking simulators as storytellers – ‘What Remains of Edith Finch’ as an example of literary gaming

  • Post author:Aadrita Kar
  • Post published:January 21, 2021
  • Post category:Game Research Highlights

Are walking simulators only good for walking, or is there any literary depth to it? Bozdog et al. delves into this in their article: ‘Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch’

Continue ReadingWalking simulators as storytellers – ‘What Remains of Edith Finch’ as an example of literary gaming

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