How a solo dev brought their vision to life – years after the game’s release
The journey towards ASTRONAUTILUS’s new narrative update #game development #indie games #interview
The journey towards ASTRONAUTILUS’s new narrative update #game development #indie games #interview
To make money it’s not enough that an indie developer has a good game, there’s also a need for marketing skills.
An overview of a boardgame with developer #Q&A “Hautausmaan Henget” (eng. Spirits of the Graveyard) is a board game in development, and currently it is designed for 3 to 4…
Annakaisa Kultima, Kati Alha and Timo Nummenmaa, researchers at the University of Tampere, have coauthored a paper at the Academic Mindtrek 2016 that presents a case study of Finnish Game Jam and of the community built around it. Consisting of post-event surveys collected during 2010–2016 and statistics collected from the event participant registration forms, the study provides an overview of the Finnish Game Jam scene and some suggestions for fostering similar game development ecosystems with national support schemes.
Ideas, computers, friends, pizza and 48 hours to jam into one game #Game Design
The first edition of White Nights, a conference devoted to game development and marketing took place in Helsinki. It was organised by Russian company Nevesoft and its co-editions will be…