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Read more about the article PLAYING WITH TRAUMA

PLAYING WITH TRAUMA

  • Post author:Matias Puronlahti
  • Post published:February 7, 2018
  • Post category:Game Research Highlights

How does The Grizzled make war trauma the driving force of a game?

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Read more about the article Grim Fandango Remastered Review
Grim Fandango Remastered_20180116142845

Grim Fandango Remastered Review

  • Post author:Antti Takku
  • Post published:February 6, 2018
  • Post category:Game Reviews

Back in 1998 LucasArts released an adventure game called Grim Fandango where the player follows the adventures of Manuel ”Manny” Calavera in the Land of the Dead. Despite being considered…

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Read more about the article The Pokémon Go Effect: An Urban Planner’s Best Friend

The Pokémon Go Effect: An Urban Planner’s Best Friend

  • Post author:Juliana Vaculíková
  • Post published:February 5, 2018
  • Post category:Game Research Highlights

How much does this mobile phenomenon really affect our daily lives? Could Pokemon Go make playgrounds out of cities? Pokémon Go, the location-based mobile augmented reality game developed by Niantic…

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Read more about the article ‘I’ and the Game: The Forms of the Player’s Subjectivity in a Digital Game
Dark Souls © From Software 2011

‘I’ and the Game: The Forms of the Player’s Subjectivity in a Digital Game

  • Post author:Pietari Kaartinen
  • Post published:January 30, 2018
  • Post category:Game Research Highlights
  • Post comments:0 Comments

Player identification in digital games can take many forms.

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Read more about the article Sidetracking: A Rant on Optional Missions
You'll never know what you're getting into when accepting a contract. (screenshot, Witcher 3)

Sidetracking: A Rant on Optional Missions

  • Post author:Sami Kepsu
  • Post published:January 29, 2018
  • Post category:Features

The struggle to find meaningful experiences amongst a sea of fetch quests “Can you help me find my sword? I dropped it in a cave while I was searching for…

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Read more about the article Make a game, ???, profit – The art of selling indie titles

Make a game, ???, profit – The art of selling indie titles

  • Post author:Oskari Vaaras
  • Post published:January 26, 2018
  • Post category:Game Research Highlights

To make money it’s not enough that an indie developer has a good game, there’s also a need for marketing skills.

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Read more about the article Don’t Let The Spirits Free!

Don’t Let The Spirits Free!

  • Post author:Matias Puronlahti
  • Post published:January 25, 2018
  • Post category:Features

An overview of a boardgame with developer #Q&A “Hautausmaan Henget” (eng. Spirits of the Graveyard) is a board game in development, and currently it is designed for 3 to 4…

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Read more about the article Time Recoil Review

Time Recoil Review

  • Post author:Matias Puronlahti
  • Post published:January 23, 2018
  • Post category:Game Reviews

Kill bad guys in the past, save the world in Time Recoil by 10Tons Ltd. Time Recoil is a top-down shooter that utilizes slow motion as a mechanic. You begin…

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Read more about the article The Critical Dystopia of The Last of Us

The Critical Dystopia of The Last of Us

  • Post author:Pietari Kaartinen
  • Post published:January 22, 2018
  • Post category:Game Research Highlights
  • Post comments:0 Comments

The Last of Us offers a grim warning to the player as a critical dystopia.

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Read more about the article Do You Wanna Date My Avatar? Avatar Identification as a Contributing Factor in Game Addiction

Do You Wanna Date My Avatar? Avatar Identification as a Contributing Factor in Game Addiction

  • Post author:Juliana Vaculíková
  • Post published:January 4, 2018
  • Post category:Game Research Highlights

Research suggests that avatar identification can be a stepping stone towards online game addiction.

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Read more about the article How Not To Make Your Movie Based on a Videogame – A Tutorial by Assassin’s Creed (2016)

How Not To Make Your Movie Based on a Videogame – A Tutorial by Assassin’s Creed (2016)

  • Post author:Juliana Vaculíková
  • Post published:December 20, 2017
  • Post category:Features

“Nothing is true, everything is permitted” is a good creed for a videogame. Not so much for #AssassinsCreed the movie.

Continue ReadingHow Not To Make Your Movie Based on a Videogame – A Tutorial by Assassin’s Creed (2016)
Read more about the article The Game That Started It All – Assassin’s Creed Review (PC)
Still got the looks!

The Game That Started It All – Assassin’s Creed Review (PC)

  • Post author:Sami Kepsu
  • Post published:December 20, 2017
  • Post category:Game Reviews

Celebrating its 10th anniversary, Assassin's Creed has stood the test of time

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Read more about the article Angry Video Game Turd

Angry Video Game Turd

  • Post author:Oskari Vaaras
  • Post published:December 19, 2017
  • Post category:Game Reviews

Angry Video Game Nerd: The Movie can be described with a single word: disappointment. What were they thinking?

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Read more about the article The Rolls-Royce Was the Least of It: Fairweather Manor, 1917
Photo by Dagmara Kunecka.

The Rolls-Royce Was the Least of It: Fairweather Manor, 1917

  • Post author:Jukka Särkijärvi
  • Post published:December 18, 2017
  • Post category:Features
  • Post comments:0 Comments

Larping upstairs and downstairs in an English manor.

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Read more about the article A Look at the Older Demographic of World of Warcraft

A Look at the Older Demographic of World of Warcraft

  • Post author:Matias Puronlahti
  • Post published:December 17, 2017
  • Post category:Game Research Highlights

Older adults play MMORPG’s as well!

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Read more about the article Panzer Dragoon Saga (Saturn) review

Panzer Dragoon Saga (Saturn) review

  • Post author:Aleksi Kesseli
  • Post published:December 13, 2017
  • Post category:Game Reviews

Status symbol or a genuinely underappreciated classic? Review of Panzer Dragoon Saga.

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Read more about the article Never mind the vampires, here’s glitch horror

Never mind the vampires, here’s glitch horror

  • Post author:Oskari Vaaras
  • Post published:December 5, 2017
  • Post category:Game Research Highlights

Glitch horror utilizes the fallibility of technology as the source of its horrors.

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Read more about the article An odd odyssey in Abe’s world

An odd odyssey in Abe’s world

  • Post author:Oskari Vaaras
  • Post published:December 5, 2017
  • Post category:Game Reviews

Oddworld: Abe’s Oddysee is a 90s gem definitely worth playing. It’s a great from zero to hero story of a slave searching for freedom.

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Read more about the article Games to look for in 2018

Games to look for in 2018

  • Post author:Antti Takku
  • Post published:December 3, 2017
  • Post category:Features

2018 is going to be an interesting year for gaming. As the end of 2017 is drawing closer, this is a good opportunity to take a look into the future…

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Read more about the article Papers, Please succeeds in replicating Weber’s Iron Cage of Bureaucracy in Video Game Form

Papers, Please succeeds in replicating Weber’s Iron Cage of Bureaucracy in Video Game Form

  • Post author:Antti Takku
  • Post published:November 28, 2017
  • Post category:Game Research Highlights

The depiction of bureaucracy in Papers, Please reflects the ideas of Max Weber. Glory to Arstotzka!

Continue ReadingPapers, Please succeeds in replicating Weber’s Iron Cage of Bureaucracy in Video Game Form
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