Performing and Pretending for The Audience of One: Role-Playing in Single-Player Games

What are the affordances and restrictions the digital single-player role-playing games impose on the gamer? The study explores the different ways the player can use the game as a complex toy with multiple affordances to play pretend with.

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Beyond Gender Stereotypes: Narrative Video Games as a Tool for Fostering Gender Equality

Video games have started to take steps towards more inclusive representations of gender identities. A study by Dalila Forni discusses these new reconsiderations by analyzing gender representations in Horizon Zero Dawn.

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