Learning through gaming – Are games the future in the classroom?
Gaming in classroom, a doomed combination in education? Hewett et al. article “The 21st century classroom gamer” explores this fascinating topic.
Gaming in classroom, a doomed combination in education? Hewett et al. article “The 21st century classroom gamer” explores this fascinating topic.
Battle Royale games have invaded our playgrounds and become part of the gaming community. But are they just too plain and too boring?
To make money it’s not enough that an indie developer has a good game, there’s also a need for marketing skills.
Annakaisa Kultima, Kati Alha and Timo Nummenmaa, researchers at the University of Tampere, have coauthored a paper at the Academic Mindtrek 2016 that presents a case study of Finnish Game Jam and of the community built around it. Consisting of post-event surveys collected during 2010–2016 and statistics collected from the event participant registration forms, the study provides an overview of the Finnish Game Jam scene and some suggestions for fostering similar game development ecosystems with national support schemes.
Exploring the “indie” aesthetic, and what it means to be an independent developer.
Discovering a surprisingly addictive #CardGame imported from China. #Tichu
What is a #gamejam? An academic definition explains. #gamestudies #gamedesign #gamedev #GGJ Game jams have become a big phenomenon in game developer and hobbyist communities. They gather groups of enthusiasts to work…
1. INTRODUCTION Gaming culture is seen traditionally very masculine, as well as computers and technology in general. Because of the masculine nature of games, their contents and even the equipment…