United by dissatisfaction: How players bounded together to protest changes done to their favourite game

400,000 players revolted against the game Maple Story, causing a new law to mandate that the probably of random systems to be disclosed in South Korea. In this research by Park and colleagues, they highlight the importance of player activism, reflecting on the Maple Refugee incident.

Continue Reading United by dissatisfaction: How players bounded together to protest changes done to their favourite game

Beyond Finishers: Making Wrestling the Main Event – An Interview with Iranian Indie Studio Black Cube Games

What happens when you make wrestling the entire combat system instead of just a finisher? Iranian
indie studio Black Cube Games is finding out with Realm of Fate, their action roguelike built around
traditional Persian grappling.
#IndieGame #Interview #Roguelike

Continue Reading Beyond Finishers: Making Wrestling the Main Event – An Interview with Iranian Indie Studio Black Cube Games

Board game culture is changing…

A recent research article from the UK highlights the difficulties women face in board game spaces. But, there is hope because things are changing. #BoardGames #gender #culture #GeekMasculinity

Continue Reading Board game culture is changing…

Cosplaying, video games and the industry: a Finnish perspective

#Cosplay has become a household known hobby during the couple of years. Cosplayers get the inspiration for their craft from a plethora of sources, such as #videogames. Has the industry marketed for cosplayers specifically, or does design have a say in what a cosplayer plays?

Continue Reading Cosplaying, video games and the industry: a Finnish perspective