The Design of the Walker Game Experience
Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.
Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.
Try to master your card deck and the weird combinations of scifi-fantasy factions
Horizon Zero Dawn on järisyttävän kaunis seikkailu mekaanisten eläinten valtaamassa maailmassa.
Goa and Navegador depict colonialist empire-building without violence.
From misguided beliefs about global warming to side effects of vaccination, biased decision making can wreak havoc. But how does gaming make us better decision makers?
Unreleased products and unfulfilled promises help us speculate and discuss the possibilities of the future.
Lovecraftian ludus: Arkham Horror boardgame review
The casual game seems to have captured the essence of casual mobile gaming.
Lautapelikahvila Taverna tarjoaa laajan valikoiman pelejä, maistuvaa purtavaa ja leppoisaa tunnelmaa.
How to make journalism more engaging by applying approaches from serious game design?
Platform studies would benefit from including analog games into the scope of the framework.
Nostalgia can rise from the most mundane things and drive players to explore.
Escape rooms combine digital and non-digital game ideas.
Identification in The Walking Dead is a fluid, ongoing process.
Duck Game is a local multiplayer platformer shoot 'em up with Sega Genesis style graphics and sound. And with ducks. Obviously. A lot of ducks. And quacks. And some hats.
4X gamer as a player mythology.
Built for Speed is an oldskool mobile racing game with a fun track editor. Let’s see what this Finnish free-to-play game is made of.
A multitude of mechanics in a gorgeous, breathing world. Nintendo just saved open-world games from themselves.
Games offer a good medium for critical reflection of social inequality.
Self-reflexive videogames as tools for philosophy is a thought-provoking experiment.