Sword Art Online – A depiction of a dystopian world where moral aspects lead us to questions for enjoyment and survival

Fun killing, betraying, and having powers are keys to reflection and questions about moral aspects in the survival game - Sword Art Online series, where players are limited by resources but wills.

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The Sims have opened up a world of diversity by destroying the genre

Throughout this last decade, the Sims have become one of the best known social simulation videogames in our gamer imaginary. A game that allows us to create a new world with adorable virtual alter-egos with which to manage a parallel life that doesn't exist. A new life where you choose how and who to be and where the representation of you is increasingly diverse

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A Mind Game in Game – Creating ludic unreliability to challenge players’ inference of the designer’s intention.

Common practices of game artifacts are shifted by implied designers delivering thoughts to create ludic unreliability for players by inviting them to question and hesitate to develop game element relationships between players and designer

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