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Game Research Highlights

Topical game research articles picked up and referenced by PlayLab! writers.


816
Game Research Highlights
Spellbound by Virtual Vastness – The Sublime Rediscovered
Posted On December 14, 2023 Uriel Nyffenegger 0

Can a video game be sublime? Yaeri Kim dove deep into ABZÛ and discovered virtual vastness that took her breath …

1.7K
Game Research Highlights
Get ready for the last shift and become the Mixologist, but is it for the sake of creative expression or mere survival?
Posted On December 13, 2023 Max Solala 0

Between crafting and serving drinks – On labor tropes in drink making games and their relation to creativity and uncertainty. …

1.5K
Game Research Highlights
Exploring On Their Own – The Value of Implicit Video Game Tutorials
Posted On December 11, 2023 Tuukka Hämäläinen 0

Giving players freedom to roam can be more beneficial than holding their hand too much.

2.0K
Game Research Highlights
Do League of Legends players overestimate their skills – The ELO Hell phenomenon
Posted On December 11, 2023 Meri Kallio 0

Research investigates, are low-ranked LoL players affected by Dunning-Krueger effect and blame failures on others

1.0K
Game Research Highlights
What Do We Know About Professional Gaming?
Posted On December 9, 2023 Janette Mäkinen 0

A look into the current research on professional gaming and professional gamers in e-sports.

1.0K
Game Research Highlights
“Mom! We made a game in school, and it was awesome!” Implementation of game design activities in children’s formal contexts
Posted On December 8, 2023 Juan Belío Boquera 0

Authors observe children designing games at school to analyze collaboration and digital skills. Reports indicate higher motivation and interesting results …

1.6K
Game Research Highlights
Socializing, exploring or perhaps challenging oneself – different motivations of play. 
Posted On December 4, 2023 Karoliina Kotilainen 0

Eleven motivations of play were found in this research, some more obvious than others. 

1.4K
Game Research Highlights
Thanks a lot, Tolkien: Stereotypes and Identity Construction in CRPG’s
Posted On December 3, 2023 Satu Prykäri 0

How does identity construction work in digital games and what can we learn from it through studying character creators?

1.1K
Game Research Highlights
Colorful pixels for 150,000 € – understanding virtual skin buyers in CS:GO
Posted On December 1, 2023 Jenni Jokinen 0

This research was conducted to find reasoning for why players spend tons of cash for a feature that adds zero …

1.4K
Game Research Highlights
“I never asked for this”: Reinforcing social-emotional skills through video game interactions
Posted On November 30, 2023 Nicolas Boucht 0

Social interaction between player and non-player characters can be useful for developing social-emotional skills.

1.3K
Game Research Highlights
Film adaptations of video games as a way to remember gameplay
Posted On November 24, 2023 Veikko Juntunen 0

A new study indicates how incorporating gameplay referrals into film adaptations of videogames may affect the viewing experience.

1.2K
Game Research Highlights
Highlight of “Role-Playing Games and Well-Being” by Kerttu Lehto (2021)
Posted On December 13, 2022 Mdshawon Saurov 0

Impacts of role play games (RPGs) in the study of well being is undeniable.

871
Game Research Highlights
When Non-player Characters (NPCs) play
Posted On December 8, 2022 Mdshawon Saurov 0

Are Non-Player characters a way of human-AI co-operation?

801
Game Research Highlights
Value capture in gamification can help deal with addiction
Posted On December 4, 2022 Sonia Hurtado 0

In this article, Michael Ridge chooses gamification as the subject of analysis to develop one of the cases in which …

638
Game Research Highlights
A Mind Game in Game – Creating ludic unreliability to challenge players’ inference of the designer’s intention.
Posted On November 29, 2022 Kemchanin Pornpipatsakul 0

Common practices of game artifacts are shifted by implied designers delivering thoughts to create ludic unreliability for players by inviting …

586
Game Research Highlights
What is localization and how it has influenced in video games?
Posted On November 28, 2022 Vicki Viana Calvo 0

This research highlight explains what localization is in videogames, and how the industry manages it with its clientele, according to …

1.5K
Game Research Highlights
Who gets to decide? – Representation and inclusion in Overwatch community
Posted On November 26, 2022 Lauri Juuti 0

When two Overwatch characters were revealed to be LGBTQ, discussions flared in the community. Tanja Välisalo and Maria Ruotsalainen ask: …

2.0K
Game Research Highlights
Discovery of self through roleplay
Posted On November 14, 2022 Essi Hautala 0

How can RPGs and LARP help trans people to explore and develop their identity? Josephine Baird's research of self-expression, exploration …

686
Game Research Highlights
In Search of the Camera: Selim Krichane’s article When Seeing is Playing: The History of the Videogame Camera
Posted On November 12, 2022 Ilmari Puiseva 0

“What is a videogame camera”, asks Selim Krichane in his article When Seeing is Playing: The History of the Videogame …

800
Game Research Highlights
An abject object: Gregory Blomquist’s article Postmodern Medusa: The Monstrous-Feminine in StarCraft II: Heart of the Swarm
Posted On November 11, 2022 Ilmari Puiseva 0

Gregory Blomquist analyzes the positive depiction of the monstrous-female protagonist in StarCraft II: Heart of the Swarm

2
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