Henry Korkeila
Bloodborne is the newest game from Hidetaka Miyazaki (Dark Souls series) and his team released in March 2015. If you have played Miyazaki’s games before you know what you are in for in this Lovecraftian themed action role-playing game. If not, well prepare to die and curse at the screen a lot.
Bloodborne tests your skills and understanding of the given game mechanics from the start. While non-named enemies are relatively easy to kill, game turns the difficulty to eleven when boss next in the hit list where one mistake leads you back to loading screen. While difficulty is something to adore and grow into, the game world is really detailed and it tells it’s own story. The story is told by exploring and talking to people behind doors and it is not a happy story. Game gets more and more interesting making all the cursing and dying worth it at the end.
Level design is absolutely terrific. If you dare to delve deeper into corridors, you soon realize to have opened much needed shortcuts making the recovery runs a lot easier after inevitable death. The areas are complex and verticality is taken into consideration opening new possibilities for player movement. The audiovisual experience is well thought and it is easy to get immersed in the game world where fear leads you forward.
Bloodborne is different style of game in terms of visual theme than other Hidetaka Miyazaki’s games. It does not fall apart at any point during its duration. Bloodborne was an experience I missed in games after 1990’s and taught me that I’m not that good player as I thought I would be. Thank you Miyazaki and I’ll play your next game after I’ve bought more controllers.
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