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Read more about the article Texts vs. Games – Fan Archives and the Elder Scrolls Narrative Universe

Texts vs. Games – Fan Archives and the Elder Scrolls Narrative Universe

  • Post author:Pietari Kaartinen
  • Post published:January 24, 2020
  • Post category:Game Research Highlights

How do fan-made archives of a game series’ texts relate to the official titles? Dennis Jansen’s article explains that deciding on canonicality in a fictional universe is no simple task.

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Read more about the article Getting a Grip on Reality – Agency in Horror Games

Getting a Grip on Reality – Agency in Horror Games

  • Post author:Pietari Kaartinen
  • Post published:January 23, 2020
  • Post category:Game Research Highlights

Sometimes you are in control, sometimes not. Casper S. Boonen and Daniel Mieritz delve into horror games with their Agency Parameter Model.

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Read more about the article A Change in the Conventions? Video Game Narratives and Non-Monogamy

A Change in the Conventions? Video Game Narratives and Non-Monogamy

  • Post author:Pietari Kaartinen
  • Post published:January 20, 2020
  • Post category:Game Research Highlights

Non-monogamy in various forms is becoming increasingly visible in the society and media of today, but what is non-monogamy representation like in video games?

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Read more about the article Fresh Blood in Survival Horror – Darkwood

Fresh Blood in Survival Horror – Darkwood

  • Post author:Pietari Kaartinen
  • Post published:January 19, 2020
  • Post category:Game Reviews

Darkwood blends survival horror and roguelike elements seamlessly and still somehow avoids the major pitfalls of either genre.

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Read more about the article Breaking the Tropes – Masculinity in Firewatch

Breaking the Tropes – Masculinity in Firewatch

  • Post author:Pietari Kaartinen
  • Post published:December 17, 2019
  • Post category:Game Research Highlights

Melissa Kagen argues that Firewatch shines a light on the issues of toxic masculinity in gaming and lets the player perform a more nuanced form of masculinity.

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Read more about the article Too Steep a Hill to Die on – Celeste, Assist Mode, and Accessibility

Too Steep a Hill to Die on – Celeste, Assist Mode, and Accessibility

  • Post author:Pietari Kaartinen
  • Post published:November 22, 2019
  • Post category:Features

Does using accessibility features somehow taint the original intended game experience, or does it make more sense to ensure that playing doesn’t feel like a chore?

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Read more about the article Fighting the Unknowable – Arkham Horror 3rd Edition

Fighting the Unknowable – Arkham Horror 3rd Edition

  • Post author:Pietari Kaartinen
  • Post published:November 12, 2019
  • Post category:Game Reviews

Arkham Horror is a great experience when it strikes the elusive balance between punishing difficulty and successful, rewarding progression.

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Read more about the article Nausea & Neurodiving – Artistic Statement vs. Player Enjoyment in ‘Observer’ and Beyond

Nausea & Neurodiving – Artistic Statement vs. Player Enjoyment in ‘Observer’ and Beyond

  • Post author:Pietari Kaartinen
  • Post published:March 6, 2019
  • Post category:Features

Observer connects with the player on an uncomfortable meta-level. But does that really suit a video game?

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Read more about the article Lightsaber Cardio – Beat Saber Review

Lightsaber Cardio – Beat Saber Review

  • Post author:Pietari Kaartinen
  • Post published:February 13, 2019
  • Post category:Game Reviews

Beat Saber came out of nowhere and rocked my world with its unrelenting audiovisual barrage of rhythm-game-meets-jedi-knight action.

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Read more about the article The Ending of SOMA – And Why It’s Excellent

The Ending of SOMA – And Why It’s Excellent

  • Post author:Pietari Kaartinen
  • Post published:June 5, 2018
  • Post category:Features
  • Post comments:0 Comments

SOMA ends both predictably and unpredictably, underlining its theme of what it means to be human.

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Read more about the article Unstable Unicorns review

Unstable Unicorns review

  • Post author:Pietari Kaartinen
  • Post published:May 11, 2018
  • Post category:Game Reviews
  • Post comments:4 Comments

A “stable” favorite among casual card games for me, Unstable Unicorns knows what it’s doing and does it well.

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Read more about the article More Than Just a Game: Virtual Reality and Player Experience

More Than Just a Game: Virtual Reality and Player Experience

  • Post author:Pietari Kaartinen
  • Post published:May 7, 2018
  • Post category:Game Research Highlights

What happens when virtual reality can trick you into believing that it is not just a simulation?

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Read more about the article Remember Me review

Remember Me review

  • Post author:Pietari Kaartinen
  • Post published:April 10, 2018
  • Post category:Game Reviews
  • Post comments:0 Comments

The cyberpunk world of Remember Me has heaps of potential, but is hopelessly constrained by its linearity.

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Read more about the article Pixels & Peculiarity – Yume Nikki Review

Pixels & Peculiarity – Yume Nikki Review

  • Post author:Pietari Kaartinen
  • Post published:March 15, 2018
  • Post category:Game Reviews

Surreal and unyieldingly cryptic even after 14 years, the dream world of Yume Nikki has not lost its touch.

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Read more about the article ‘I’ and the Game: The Forms of the Player’s Subjectivity in a Digital Game
Dark Souls © From Software 2011

‘I’ and the Game: The Forms of the Player’s Subjectivity in a Digital Game

  • Post author:Pietari Kaartinen
  • Post published:January 30, 2018
  • Post category:Game Research Highlights
  • Post comments:0 Comments

Player identification in digital games can take many forms.

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Read more about the article The Critical Dystopia of The Last of Us

The Critical Dystopia of The Last of Us

  • Post author:Pietari Kaartinen
  • Post published:January 22, 2018
  • Post category:Game Research Highlights
  • Post comments:0 Comments

The Last of Us offers a grim warning to the player as a critical dystopia.

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Read more about the article Cards Against Humanity

Cards Against Humanity

  • Post author:Pietari Kaartinen
  • Post published:September 21, 2017
  • Post category:Game Reviews
  • Post comments:0 Comments

Cards Against Humanity plays its cards right when you laugh at the things you should not.

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Read more about the article Decibels & Destruction: The Soundtrack of Metal Gear Rising: Revengeance and Its Role in the Game
Image © PlatinumGames and Konami Digital Entertainment

Decibels & Destruction: The Soundtrack of Metal Gear Rising: Revengeance and Its Role in the Game

  • Post author:Pietari Kaartinen
  • Post published:September 20, 2017
  • Post category:Features

The soundtrack of Metal Gear Rising: Revengeance is much more than just palatable background noise.

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Read more about the article The Design of the Walker Game Experience
Image © The Chinese Room

The Design of the Walker Game Experience

  • Post author:Pietari Kaartinen
  • Post published:September 19, 2017
  • Post category:Game Research Highlights
  • Post comments:0 Comments

Alexander Muscat et al. explore the design themes that make up “walking simulators” or walker games.

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Read more about the article Days Gone By: Nostalgia in Game Design

Days Gone By: Nostalgia in Game Design

  • Post author:Pietari Kaartinen
  • Post published:May 15, 2017
  • Post category:Game Research Highlights

Nostalgia can rise from the most mundane things and drive players to explore.

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