Performing and Pretending for The Audience of One: Role-Playing in Single-Player Games

What are the affordances and restrictions the digital single-player role-playing games impose on the gamer? The study explores the different ways the player can use the game as a complex toy with multiple affordances to play pretend with.

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From Space to place: Creating Meaningful Environments in Video Games

One of Red Dead Redemption 2’s greatest achievements is the dynamic, “lived in” feel of its environment. Research highlight from Westerside and Holopainen’s article breaks down how these affective spaces are created and how they carry the narrative throughout the game. #rdr2

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Unforeseen Incidents: point-and-click adventure with striking scenery and constant one-liners

Unforeseen incidents, a mystery adventure point-and-click game mixes the dark theme of sinister conspiracy and balances it with a colorful art style and humorous writing, proving that humor and drama combined are a treat in the hands of talented writers.

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