“Mom! We made a game in school, and it was awesome!” Implementation of game design activities in children’s formal contexts

Authors observe children designing games at school to analyze collaboration and digital skills. Reports indicate higher motivation and interesting results regarding teamwork.

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Radlands, or how to streamline Mad Max into a punk pocket post-apocalypse

Dirt, sweat, and gasoline roar out of the exhaust tube. The enemy camps are in sight. Radlands is a struggle for survival in a #MadMax world in a #comicbook competitive card game envelope. But does it manage to come out on top? #duelingcardgames

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“The way is lit. We require only the strength to follow it”: Darkest Dungeon II’s bigger, badder apocalypse

#DarkestDungeonII promises the return of a beloved cast of heroes, now facing the end times in a #roguelite fashion. Does this #gamesequel capture the feeling of the original and deliver new horrors of its own?

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