Glorious Necropolis: Even in Arcadia Review
In Even in Arcadia, the rich have fled a devastated earth for new and luxurious designer planets. Yet, even on these Edens beyond Eden, death’s spectre looms.
In Even in Arcadia, the rich have fled a devastated earth for new and luxurious designer planets. Yet, even on these Edens beyond Eden, death’s spectre looms.
It is in a spirit of both mocking opposition to British reactionaries, as well as a sometimes amused affection for the country’s parochial strangeness, that amateur game maker Dan Douglas has created Duke Smoochem 3D.
I spent last weekend dog-sitting my brother's Australian Shepherd, Hertta, and offer a review of a few of the games that we played together from the perspective of someone who has spent very little time with dogs.
Innocent Passage is a game about processes of adaptation and cascading failure in global supply chains. It allows us to think about how the world might be changed through our collective.
Spirit Island asks its players to identify with the occupied rather than the occupier, to become participants in an anticolonial struggle rather than agents of colonisation.
In Other Waters is an ecological game. It’s about how environments shape and are shaped by the things within them, as well as the interdependence of diverse forms of life. As well as being an enjoyable experience, it might help us to think about our own unfolding catastrophe.
Two books helped me discover that playing as a space trucker is more fun than I thought it’d be!
In the words of its creator, A Firm Handshake is simply about ‘what it would be like to shake someone’s hand’. Yet this self-depreciating description, as well as the game’s simple structure, belie an experience rich in humour and semantic depth.