Author: Brandi B.
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Year Walk: Searching for A Reason to Care
A game review for Year Walk, a mobile horror game that while beautiful fails to remain engaging and lacks clarity. Covers basic control, style, and horror elements. #English #GameReview
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Cooking Dash: The Tragedy of Poor Monetization
An opinion piece about poor monetization strategies that lead to a subpar experience in Cooking Dash. Includes critique on cost and substance of individual venues and lack of rewarding play.
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Portrayal of Religious Authority in Dishonored: Questioning Legitimacy
This article provides an exploration of the portrayal, questioning, and challenge of religious authority in the Dishonored series. Rautalahti examines the game in comparison to Weber’s three ideals of authority.
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Overcooked 2: Cute Cooks and Chaos
Overcooked2 is a kitchen simulation game that relies on time mangement and cooperation. Adorable design and fun mechanics combine to throw the players into varied worlds of kitchen chaos. It is a fun challenge and leads to many laughs.
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Moral Judgements in Play: Lessons for Design and Analysis
The study examines how players’ morality operating on an intuitive level affects and is affected by gameplay. The study looks at in-game choices corresponding to two tiers of moral judgement making.
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Dark Souls: The Board Game – Balancing Challenge
The Dark Souls Board Game challenges players to join together and take down bosses. The challenge is unbalanced causing boredom and intense engagement to waver back and forth throughout gameplay. The game is recommended with conditions.
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The Ethics of Choice: Morality and In-Game Limitations
Tony Rosqvist’s Scale of Morality is a method for exploration of Morality and Ethics in Video Games. It can be used to determine if a player’s ethics align with deontology, consequentialism, or a blending which gives Rule Consequentialism.