Author: Aleksi Kesseli
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Wizardry 8 review
Dungeon crawling at it’s finest: Wizardry8 RPG review
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Vampire: the Masquerade – Bloodlines review
Live out your darkest fantasies in this cult vampire RPG from Troika Games
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Self-determination theory in game-based learning
The use of self-determination theory in fostering motivation via game-based learning
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Radiant Silvergun review
One of the most unique arcade shmups: Radiant Silvergun
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Choices and Consequences and the lure of Dark Souls
What draws players to Dark Souls?
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Churn prediction in mobile free to play games
The fight to maintain player interest: A new model for predicting and combating churn in social f2p games.
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The Tingleverse: The Official Chuck Tingle Role-Playing Game review
A by the numbers dungeon crawl disguised in a silly outfit
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The four archetypes of digital game histories
Presenting game history: the four archetypes of digital game histories.
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Considering play: From method to analysis
The methods of gamestudy: formalism vs situationism and more
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Integrating games into the art world
Integrating games into the art world: A case study of Jason Rohrer’s games The question “are video games art?” has caused a lot of discussion and debate over the last decade. Many academic articles have been written on the subject. These articles have used varying approaches to justify the legitimacy of the medium, from critical…
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Dark Souls & Choices and consequences.
Choices and consequences in Dark Souls There’s no shortage of essays praising the merits of Dark Souls’ design, so writing about the subject feels redundant at this point. However, it seems like one key aspect of the design gets often overlooked; the X factor that permeates every single facet of the Souls experience. Choices and…
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DreamWeb (Amiga/DOS) review
Insane in the membrane – DreamWeb
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Canonizing Bioshock: Cultural Value and the Prestige Game
The cultural value of Bioshock : the poster child of prestige games Felan Parker explores in his article “Canonizing Bioshock: Cultural Value and the Prestige Game” how Bioshock (2007) exemplifies a “prestige game”, and how the game solidified its reputation as one. Prestige games are a special class of big budget AAA games that distinguish…
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TaDaa/Top That! board game review
#simple but #effective: Top That! #boardgame #review
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What is strafe jumping?
From bug to a feature: strafejumping and the legacy of Quake engine bugs. Strafe jumping is a technique that allows Quake players to achieve a speed level normally unobtainable in the game by exploiting a bug in the game’s physics engine. The technique is based on the way the game calculates friction and player velocity.…
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Longing for the aesthetics of decay in digital games
Obsessed with obliteration: The longing for decay in video-games.
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Panzer Dragoon Saga (Saturn) review
Status symbol or a genuinely underappreciated classic? Review of Panzer Dragoon Saga.
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XCOM: The Board Game review
My failed foray in the world of tabletop gaming: XCOM: The Board Game
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Oddworld: Abe’s Exoddus (PS1) review
1998: A game Oddyssey – #Oddworld: #Abe’s #Exoddus #review
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Fallout (PC) review
War, war never changes – Fallout Review