After completing the module, student will be able to:
- understand the history of digital cultures, and the special character of games and Internet as environments for communication and human interaction
- analyse the genres of expression and subcultural practices that have evolved among games and Internet
- categorise societal, communal and individual level socio-cultural phenomena in the contexts of different games and Net cultures
- reflect on the role such factors as gender, age or ethnic background has in identity and construction of meaning in games and Internet
- analyse economical and political mechanisms in the context of games and Internet cultures.