After completing the study module the student will be able to:
- understand the current trends in games or Internet research
- construct a general view about the scientific and scholarly discussions in this field, and be able to - provide a personal contribution into it
- critically reflect about the connections between research questions, research methods and research material choices in games and Internet research.
In period III, ITIS45 or ITIA11 can be covered by the course TIE-40306 Gamification: A Walkthrough of How Games Are Shaping Our Lives organised at TUT. You can apply for the right to take the course at TUT through the cross-institutional study service, see instructions.