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Arkistoitu opetussuunnitelma 2017–2019
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TIEVA31 Principles of Programming Graphical User Interfaces 5–10 op
Organised by
Degree Programme in Computer Sciences
Preceding studies
Recommended:
TIEA1 or TIEVA36 recommended. TIEA2 Introduction to Object-Oriented Programming or equivalent knowledge required.
Corresponding course units in the curriculum
Informaatiotieteiden yksikkö
Curricula 2015 – 2017

Learning outcomes

Upon completion of the course the student will
- know the fundamental knowledge and skills to implement graphical user interfaces,
- know how to utilize the most common user interface components,
- know and be able to utilize common graphical user interface related software architecture patterns.

Contents

During the course, participants will learn how to create graphical user interfaces utilizing commonly used user interface components. User interface creation is studied using both interface builders in integrated development environments and on program code level. In addition, event-based programming, software architecture designs related to graphical user interfaces and some common design models will be discussed.

Modes of study

Option 1
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
weekly excercises and optional group project  Participation in course work 
In English
Option 2
Available for:
  • Degree Programme Students
  • Other Students
  • Open University Students
  • Doctoral Students
  • Exchange Students
weekly excercises and optional group project  Exercise(s) 
In English

Evaluation

Numeric 1-5.

Belongs to following study modules

Luonnontieteiden tiedekunta
2018–2019
Teaching
Archived Teaching Schedule. Please refer to current Teaching Shedule.
Luonnontieteiden tiedekunta