This study module will provide in-depth understanding of selected research areas in game and internet studies.
Learning outcomes
After completing the module, the student will be able to understand advanced issues is games and internet research, and formulate analytical and critical responses to published research in selected areas of specialization.
Contents
Research questions in games and interactive media literacy:
a) Play b) Games and information c) Politics and power in digital cultures
Teaching methods
Teaching method
Contact
Online
Exam
Teaching language
English
Modes of study
Option
1
Available for:
Degree Programme Students
Other Students
Open University Students
Doctoral Students
Exchange Students
Written exam
In
English
Evaluation
Numeric 1-5.
Study materials
a) Play: - David Myers (2009): Play Redux - Thomas S. Henricks (2006): Play Reconsidered - Mary Flanagan (2009): Critical Play
b) Games and information: - Jørgensen, K. (2013). Gameworld Interfaces. - Sicart, M. (2009). The Ethics of Computer Games. - Consalvo, M. (2007). Cheating: Gaining Advantage in Videogames.
c) Politics and power in digital cultures: - Castells, M. (2012), Networks of Outrage and Hope - McChesney, R. (2014), Digital Disconnect - Taylor, A. (2014), The People's Platform: Taking Back Power and Culture in the Digital Age
And yearly changing book and article selections. See course page.